3 years ago
Will it be open world
I loved The Sims 3 and a big part of that was because of the open world (I actually didn’t buy the Sims 4 because it wasn’t there but now it’s free…) So I’m wondering if this game will have one or no...
@y34827d6j9c7 This is an interesting argument, but don't forget the target of EA, is reach much people possible for this game, like the sims 4, a game made with a lot of compromise, like the vanish of the open world , not because is to hard to program it (in gaming industry is the normality reuse old asset for optimize the time spent to create a new project), but for reach all possible players, in fact, the open world, requires a lot of hardware resource to calculate in real time all things present in the scenario, and not everyone had such high-performance machine can handle it (yeah, maybe work on optimization can help, but requires a lot of time, specially in the pc world, when there's an incredible number of different configurations), so they decide to cut off open world, with this manouver, even the low/medium end pc can handle the game, and i suppose the same thing it will happen with project rene, and yes, i suppose even for smartphone world, the 50$ low end phone maybe can't handle it, but i'm not surprised if EA want the 100$ low end phone can handle the game, so, it is wise to keep the expectations low.
The open world was hyped so much with the launch of Sims 3, that everyone now believes the game wouldn't be playable without it. I prefer the rotational gameplay style that was possible in The Sims 2.
The first thing people think of when they play a non open world is why can't my sims just walk down the street, or into the neighboring lot? It's right there. But this is superficial. Once you go down the street, there is nothing to do but come back. There is nothing on a community lot that you can't do at home with the purchase of an item. If you must go to a community lot, the Sims 2 had places you could go (with a loading screen, which I will get back to later), but again, these offered little additional gameplay. The Sims 3, for example, offered a gym to work out, a library to read books, and a park to play chess; or you could place a treadmill, a bookcase, and a chess set in your living room, and use them right away, instead of travelling 20 minutes to and from.
No loading screens? There may not be a loading screen while your sim is travelling, but there certainly is lag while the new lot loads up. The only difference is that the curtain is lifted, and you get to watch the messy preparations on stage. This makes it more frustrating, not less.
When confined to the home lot, it is possible to view all your sims on one screen, and see what they are all doing. If one of them runs out of queued actions, it is immediately apparent, and you can switch sims effortlessly (and without lag) to set up their next actions. It is a pleasant experience to watch multiple sims in the same family going about their business at home. In the later games, having the sims travel all over the map made it nearly impossible to focus on more than one sim at a time.
Indirectly, creating the open world meant that playing multiple households in a rotational style was no longer an option. Yes, it is still technically possible, but the game is no longer designed in such a way as to make it a fun experience. Let me explain: The original game was based on time management. The fun of the experience was in keeping your sims' motives full; when the hunger motive was low, you had the sim eat; when the hygiene motive was low, you had them take a shower, etc. A sim's chosen career had a series of levels you had to achieve. Advancing each level was contingent on going to work with full motive bars, and meeting a minimum standard of certain skills, and maybe social contacts. The goal, as I saw it, was to first, fill your sims' motives, and second, hone whatever extra skills they needed for their next promotion, while also timing everything so that your sim's motives would be full at the beginning of their work day. In the Sims 2, when you saved the game and exited the lot, the game file for that household would be paused, awaiting your return. With an open world, this is no longer the case, because the whole neighbourhood is in one save file. It doesn't have to be this way, but the development team did not deem it important to have nested save files, once they dreamed up the idea of the open world. In the later games, the motives are not preserved in a household, once you leave, so even if you play in a rotational style, your progress is not maintained, and each time you go back to a household, you have to regain your bearings.The developers and modders made some efforts to bring back the magic of The Sims 2 rotational play. They created toggles for aging and story progression, but they were never able to achieve motive preservation.
In the Sims 5, I implore you to bring back rotational style play the way it was meant to be. This means using nested save files for each household, within the larger neighbourhood file. It is important to understand which sim-related files should go in the world folder, and which should go in the household folder. This is what made Sims 2 work so well. Although I am not happy with the open world scenario for several other reasons, it is still possible to build a game with both an open world, and nested save files for rotational play.
@e048bf8gov8v , you have stated this beautifully! 🙌 I did not like the open world of TS3 either! It was an empty world because usually all the neighbor Sims would be inside their houses tending to their needs , or at work/school. You wouldn't often see them walking around or at a community lot (park, nightclub, gym, museum, etc.). and when you did, they were often on their way home to replenish their needs, so you couldn't interact with them! And if your Sim was the only Sim in the household and had late work hours, their only option for socialization was to meet other Sims, which was very difficult because nobody was out and about at midnight! I found this painful to play with single Sims for this reason! The only thing Ilike the open world for was to collect bugs, rocks, and look for unicorns! 🦄
And like you stated, you are still waiting for your Sim to arrive at the destination, whether there is a loading screen or not! And after about a year and a half into the game, my game got so laggy, it would actually stop for several minutes, then start playing again, only to stop for several more minutes, over and over again, which would take waaaaay longer than a simple loading screen! And that is if the game didn't crash, which it often did!😖 My computer was supposed to be a mid level computer at the time, so it wasn't like I was trying to run the game on a potato.
So, I actually prefer The Sims 4 semi open world (even if I can't go next door without a loading screen) because it doesn't take long to travel, and when I get to a destination, there are always other Sims to interact with!🥳
Even though I am mostly a family player, this has made playing Single Sims much more enjoyable than in the Sims 3. 🙌 Quick loading screens are always better than halted gameplay while you wait for the game to catch up and continue, or a game crashing and taking 20 minutes to reload!
And like you stated, if you purchase a variety of objects for your Sims to use at home, then it is much quicker both for you and for your Sims to just pop over to the chess table, for a bit, then go to the bathroom, then paint a painting, then work out, etc. than it would be to do all that on a community lot!
The rotational play in the Sims 2 was so wonderful because we never had to miss a moment of our Sim's lives!
The Sims 2 was by far the most fun version of the game, in part for the reasons you stated!🥳 It was the most addictive game I have ever played! 🥰
even if it isn't open world, we need bigger worlds with a lot of lots, or stuff kinda like moonwood mill where there is lots, but there is a lot of open world stuff as well.