Forum Discussion
5 years ago
The Sims 3 having rabbit holes felt more practical. There was the open world, and always a great deal going on, and having Sims away in town using different buildings was good at times, and there was variety. Building skills, following up opportunities, raising needs, going on a date, there were lots of things to choose from. When I was playing with 6+ Sims, it sometimes helped to send one or two off to do those things when I wanted to focus on the others, or if things were hectic for whatever reason. Even with just one Sim, I liked looking around the area when they were using one of the rabbit holes for whatever reason, because it was fun to see what everyone else was up to in the open world in the meantime.
Career based rabbit holes have always been in the series and I've never complained too much about them as a result, but in 3 it was nice to actually see Sims go to the building they worked in, and there was the ambience and such, so it made things feel more varied. In 1 and 2, at least you get to see Sims coming home and leaving via carpools, busses or their cars and such. Sims vanishing into thin air in 4 just feels lazy, because it is. The vehicles in 1 might have been borderline static images, but at least Sims didn't just enter the ethereal void until aftey got into the car.
I think The Sims 3 ambitions had a good way of dealing with it. There wasn't a full, live doctor career, but it added live gameplay to what was otherwise a rabbit hole job, offering you opportunities to go out and interact with Sims by diagnosing or vaccinating them, and the chance for Sims whilst you were out and about to have bad turns your doctor could help with. There was an option to skip them with no penalty, but there were gains if you did them. It wasn't much, but it shook things up a bit.
Career based rabbit holes have always been in the series and I've never complained too much about them as a result, but in 3 it was nice to actually see Sims go to the building they worked in, and there was the ambience and such, so it made things feel more varied. In 1 and 2, at least you get to see Sims coming home and leaving via carpools, busses or their cars and such. Sims vanishing into thin air in 4 just feels lazy, because it is. The vehicles in 1 might have been borderline static images, but at least Sims didn't just enter the ethereal void until aftey got into the car.
I think The Sims 3 ambitions had a good way of dealing with it. There wasn't a full, live doctor career, but it added live gameplay to what was otherwise a rabbit hole job, offering you opportunities to go out and interact with Sims by diagnosing or vaccinating them, and the chance for Sims whilst you were out and about to have bad turns your doctor could help with. There was an option to skip them with no penalty, but there were gains if you did them. It wasn't much, but it shook things up a bit.