Forum Discussion
7 years ago
EA start again give 3 simcash each day as you complete your to-do list. And this is good because you can enjoy that events are over and stock simcash and cakes to use at another time in the game.
Something I keep complaining about is that the game does not allow you to be free. There are no new paths in stories. Events such as death by fire or shock, sims being burned while trying to fix an object or ways to earn autonomous money would change that.
Imagine this scene:
You organized a home movie session with your club (I dream with this feature), but during the session your friend receives a sms that there is a thief in the neighborhood and you have 10 seconds to decide whether to turn on the alarm and lock the door or don't care and stay watching the movie. Depending on your choice, you may receive a notification that the thief was arrested or see a scene of a burglar invading your home and leading to your plant.
That would make the game different.
Actions that affect the humor of the sim by x time would be something that would make it more challenging as well. Imagine a very sad yes getting the visit of an NPC to make him good again or a happy yes completing everything very fast.
The game needs to be more than following stories, winning clothes and running to complete events.
Something I keep complaining about is that the game does not allow you to be free. There are no new paths in stories. Events such as death by fire or shock, sims being burned while trying to fix an object or ways to earn autonomous money would change that.
Imagine this scene:
You organized a home movie session with your club (I dream with this feature), but during the session your friend receives a sms that there is a thief in the neighborhood and you have 10 seconds to decide whether to turn on the alarm and lock the door or don't care and stay watching the movie. Depending on your choice, you may receive a notification that the thief was arrested or see a scene of a burglar invading your home and leading to your plant.
That would make the game different.
Actions that affect the humor of the sim by x time would be something that would make it more challenging as well. Imagine a very sad yes getting the visit of an NPC to make him good again or a happy yes completing everything very fast.
The game needs to be more than following stories, winning clothes and running to complete events.
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