I'm into timer games, too, and leave the occasional buck there without remorse, but the mechanic doesn't translate well to every genre. For a dueling or farming game the wait x hours to challenge/harvest system feels natural. In a sims game the same mechanic would prevent me from bonding with my sims, because sims games are more like reading books where large parts are skipped or fast-forwarded. I wouldn't want to read a novel where the protagonist goes by tram and having to close the book until he arrives at the destination.