Forum Discussion
7 years ago
-My review
I have spent money in this game already and plan to spend more if it is taken in the right direction. I see this game having high potential. You can woohoo and have babies. There's more I haven't even got to yet as it's a unlockable progression system. My next level unlock is a event planner. So more social aspect coming into the game. I see this game as a social/design game. As I said, I believe it has major potential if it will be built upon itself expanding into a rounder game. It reminds me of the older online Sims games like date night. I think this game can definitely progress into something great.
Reposting
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The only thing that really cost energy is going to earn coins at work. But it's on a decent time frame anyways. And the stamina revives also at a decent rate. Most actions do not require energy. That's the only thing I've seen require energy is event based things such as friendship and work. Then there is a different energy bar for parties. I see myself playing also if it follows the formula of Tapped Out. Having a prize track to earn things. Then during the timed event of earning things you get offers of new premium goodness. Feels good to say I was one of the first in line for this game. I think it'll do good. The Gurus also listen to the community on additions. So I only see this game improving from a already decent base game.
I have spent money in this game already and plan to spend more if it is taken in the right direction. I see this game having high potential. You can woohoo and have babies. There's more I haven't even got to yet as it's a unlockable progression system. My next level unlock is a event planner. So more social aspect coming into the game. I see this game as a social/design game. As I said, I believe it has major potential if it will be built upon itself expanding into a rounder game. It reminds me of the older online Sims games like date night. I think this game can definitely progress into something great.
Reposting
___________
The only thing that really cost energy is going to earn coins at work. But it's on a decent time frame anyways. And the stamina revives also at a decent rate. Most actions do not require energy. That's the only thing I've seen require energy is event based things such as friendship and work. Then there is a different energy bar for parties. I see myself playing also if it follows the formula of Tapped Out. Having a prize track to earn things. Then during the timed event of earning things you get offers of new premium goodness. Feels good to say I was one of the first in line for this game. I think it'll do good. The Gurus also listen to the community on additions. So I only see this game improving from a already decent base game.
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