Forum Discussion
8 years ago
"husunasan;c-16495788" wrote:
> @ayyitsmell said:
> Ashbash89 wrote: »
>
> Another major improvement would be to reduce the frequency that objects break, and to reduce the cost of fixing them. It costs me 600 simoleans to fix my table--that is six shifts of work! For an object I already paid for!!! It feels like a mean money grab, to push real spending.
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> The ideal fix would to make it an option to have a sim fix the item. 1 min for 1 star items, 3 mins for 3 star items.
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> I think that, if they insist on money being the only option for fixing (and not adding an option to fix it), then it should at least be reasonable, and not cost more that a short shift to fix. Max should be 25 simoleans. Makes me not want to interact with objects at all.
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> Yes! Good suggestion. I never noticed how frequent it was until you pointed it out. I literally had about 3 or 4 broken items in my home after the leisure event. Even my plants outside needed to be repaired. Another thing is that they break within the first interaction. It’s happened multiple times already.
Have been getting frustrated about the high prices and frequency to repair broken items as well. Like at least give us XP for fixing them or something. I don't want to be spending hundreds of my hard-earned simoleons and getting basically nothing in return.
the prices always fluctuate to fix things too. It's annoying . Our sims don't make enough money to afford to fix things that break so frequently. Either give them a much higher sim salary or lower the prices of things that break and the frequency of when they break. Our sims may have to go down to the law office and protest these issues with Yetti protest signs like the PC version of the game
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