Forum Discussion
8 years ago
@Erpe, I'm going to disagree and bet you are wrong about changing the time etc. This game is built to nudge you into spending more money within those first four days. That is why it's structured that way. So a player would want to spend money on skipping sleep etc. before their Sim dies within that first four days and they get more accomplished. That's the way legacy works. Even in player made up legacy games you are given strict rules and this game takes it's influence from that...don't want to waste time sleeping? hurry along, hurry up time is running out....four days to get married/have kids and start that legacy...spend some money. It's a heavy micro-transactional game on purpose. There's no money profit if they ease up on all that.
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