Forum Discussion
gamerdruid
2 years agoHero+
"zrine;c-2228522" wrote:
The drama to this game political wise is only up to the point of the first fortress kill. The 1st winning alliance retains huge bases, becomes the 'big daddies' that dictates who is next and so forth. Obviously they continue to stick around to help their alternate accounts to thrive. I will like to suggest that once a player's account has successfully participated in killing the fortress, all bases for that player are permanently destroyed and these accounts are locked out from that server. They can enter to watch but they can't participate. In this way all the high valued POI is again open for grab and the drama continues. No big daddies around to dictate the sequence. The alliance that lost out to the 1st winning alliance still has a chance to take the second spot. They don't have to walk away empty handed. And please do not increase the Fortress level with each Fortress kill. I think there will be a lot more chaos and PVP with such model.
This is not a new suggestion and it has been rejected by both players and developers. One of the arguments put against this is that the alliance that controls the server (the one that could kill the fortress) would simply take the centre and hold it (as they do now) and not kill the fortress thus controlling the world forever (as they do now). When the game first launched there was no fortress to kill and I'm told that this is exactly what happened (I wasn't on the first 30 or so servers!)
About Tiberium Alliances General Discussion
Talk with other players about what is going on in your Command and Conquer: Tiberium Alliances game.
1,189 PostsLatest Activity: 4 years agoRelated Posts
Recent Discussions
Chrome login
Solved5 days ago- 6 days ago
world 65 ?
Solved7 days ago- 16 days ago