- roofer4ever1 day agoSeasoned Veteran10Views0likes0Comments
50 Player Dream Team
Not sure if it's been posted before, but I think enough veterans are still around to have fun with this idea if not. Name your 50 player dream team. All egos aside, imagine cultural and language barriers do not exist, time to play is magically available; just the top 50 that you've seen play this game assuming no alts or intentional feeding are allowed, standardized script packs. (alts/feeding are viable strategies but are dictated more by time and funds in addition to skill). Leadership vs consistent play is up to you and how you build your team, assume PvP will happen against another "dream team" to win if that affects your choices. Feel free to do top 10,20,30 or however many you wish, ordering is not required either. I'll start, in no particular order and in some cases may be false names due to years of distorted memories: Chertosha Uncle_J00 Bl4stYou k0eGy InternetPoleizi Clix Mediv TheRLMasterChief Nez024 S0rrowMan/x-pr0f3ss0r-x Kombuese Daikyu80 SchillySchelly 0_Bio_0 Nealumyeah Tara24 Beef004 sentierorosso W1LL1W0nKa Bobblemon p0o9i8u7p0o9i8u7 effe Zippy/Ziptie Atanagor68 Aim4Soup |_Prestige_| lvivjanyn1 grelu Helmut Takman GanjaMaster (great alt player, but great without) Bruellhusten1 ProfChaos mogsy/mogsi52 Kucharson90 OpaSmash AlkalyneD4 simojl Sannahopea (great alt player, but great without) ShopKey (great alt player, but great without) DA-BEAST-OG bloofi Kellogs02 nuubal pillsburydb dubbelporsie devnull kellut Hangover2009 maxweeds Forgive me friends if forgot you, I know for sure I left some HUGE names off due to fading memories, but every name I listed was either a "oh sh*t he's here" or "oh sweet, he's in this this server!" type of reaction. I wish I could include myself, but I couldn't keep up with this team.H1W4y3 days agoRising Novice149Views2likes1CommentChange the allowed Innacive time on server
HI All, Since C&C TA is a live time game; I find it really strange to allow 6 months (!!) of inactivity on a server before all your bases get automaticly blown up. I agree it is good that if you reconnect at any point you can still respawn them but I would shortage the time of inactivity allowed before self destruction. This would clear up servers, make POI's free and allow proper digging for lower level players and new comers. I would say 1 month could be enough. Allowing periodic "resets" of servers. It is simple to put together; would the dev consider this option? What do you think?Attome834 days agoNew Novice47Views0likes3Comments- Nacturno10 days agoNewcomer104Views0likes4Comments
Hybrid server idea
in the new server i noticed some changes that could be good. listen, if theres only one alliance per sector and its forgotten attacks the protection bubble timer at 24 hours or a week is completely irrelevant, it changes nothing in game as most experienced players have popped bubbles by morning of day 2 anyways. now lets face facts with 500 accounts many of which are multis who are we kidding here with this extremely late attempt at promoting pvp the true staple of cnc games. my new hybrid idea takes us from a world of 8 sectors to a world of 4 sectors only. 3 alliances in each all fighting for control and domination of the sector but inter alliance cooperation is still an applicable feature. bullet points here goes the description: 4 sectors 4 hubs 8 required codes per alliance to unlock fortress shield 4 alliances must reach center relatively at the same time to ensure a fair and completely unstable environment, we want pvp or at least i do... NO forgotten attacks UNTIL shield is down surrounding 40+ bases AND fortress attacks but not auto destruct like when its destroyed just those fat asp units rollin through our base would look cool not the most important part of the new idea but...cmon right? sick or not? anyways base movement restrictions based on base level meaning CY MUST be upgraded evenly with CC. the idea behind move restrictions is to keep players behind level 20+ bases until they are large enough in base size to advance. movement should be blocked out until they reach the morale standard of -6 levels so a player should have a level 14 base to take a field in the level 20 base range, you can decide what morale is better thats just an example....stay with me here..... center should be reached within one month... listen now... i heard many players say they cannot invest time into a 3-6 month server as they are already encumbered on a number of others, hope i used that word right. this is the most important part right here: when the server is completed it should be reset as is with the option to choose gdi or nod and a new sector. the fort should be killed only by one alliance but able to be hit by multiple alliances allowing other teams to steal the kill and the win. POI should be sparse spawn areas should contain neutral territory to promote invasion... i was unable to relocate into a sector with my second account after relocating with my first account due to no open spots available. finally we should get some new skins or new description boxes something. show us you care and love us as much as weve loved you for the past 15 years cnc. those big gold badges should come with an auto skin of the max level base so the wcs champs can show off on the battlefield day one. as for me I [eye] personally should be granted unlimited power and unlimited command points with no move or base destruction cooldown. just cause im so fun. now i know this is just a fantasy but could be fun, whatevs tho right? final point maybe this can replace vet server? few more points about things actually listen here with defences, in this new server that just opened NOD has way too much advantage as venoms can shut down a base in 1 wave and 24 hour protection really isnt enough time to research air defences so 48 hours would be better or what would be even better is the next point... stay with me a little longer please this is the best idea yet... defence units upon the destruction of attacking units should be gaining you research points same as when destroying defending units. attacking units should be worth far less cause exploiters but at least it should be some combined with the reduction of rp and cash requirements on defence units and upgrades i think we can make early protection loss not only viable but essential to early control of a server. please do me a favour i know im a cur but if any of this resonates with you please reply if any of you are in need of any kind of explanation on any of these points id be happy to reiterate or delve deeper into any topic just message me here or in the latest server to open at my main account roofer4ever, sincerely this was a dream i had and it played out and it was actually cool i stayed the whole server got whooped but still was fun to watch the big boys have a hard time. thats all i ever wanted you know. the thing is with this game is its been just us for so long theyve made all these changes and didnt realize they kinda patched out new players from being able to compete. and it really is the chance to compete that gives us motivation to continue when i see servers where 10 alliances are all named the same thing it really does break my heart weve fallen so far. wish you all well regardless have a great everything u got goin on peeps.roofer4ever12 days agoSeasoned Veteran25Views0likes0Commentsshared resources
Can nobody tell me what you lose when share a hit on a base ?? I'm asking because I hit a lvl 58 base with my two accounts just to kill the defence. when I took account of what resources where un touched in the base these was about 12G of resources. But when I killed the base I only received 3 G of resources ?? Can anyone shed a light on this rip off ?? Thank youOxxford212 days agoSeasoned Newcomer63Views0likes2Comments- roofer4ever13 days agoSeasoned Veteran52Views1like1Comment
- oxxford14 days agoSeasoned Newcomer29Views0likes0Comments
(Return of the French to the game CnC: TA)
Retour des francais sur le jeu commandant and conquert tiberium alliance Je me présente, tytys88 , Mathys , je te contact aujourd'hui pour donner vie à un Projet que tous joueurs a envie de réaliser, une coalition francophone sur command and conquer. Je ne suis pas seul sur cet objectif, des joueurs comme oznerol55, azeus etc.. sont de la partie Je suis commandant sur ce jeu auquel tu as déjà joué et jai envie de donner vie a un Projet que jai envie de crée depuis des années. Je ne suis pas le meilleur joueur du jeu, mais jai du temps à investir pour démarrer ce projet. Cette ambition est donc de recrée une alliance francophone comme au bon vieux temps, avec de la rigolade et du bon jeu. EDIT by GD: Posts should be in English here. Post in French as well if you wish. Translation from Deepl.com: Return of the French to the game Command & Conquer Tiberium Alliance My name is tytys88, Mathys, and I am contacting you today to bring to life a project that all players want to achieve: a French-speaking coalition on Command & Conquer. I am not alone in this goal; players such as oznerol55, azeus, etc. are also on board. I am a commander in this game, which you have already played, and I want to bring to life a project that I have wanted to create for years. I am not the best player in the game, but I have the time to invest in getting this project off the ground. My ambition is to recreate a French-speaking alliance like in the good old days, with fun and good gameplay.FrenchEmperor15 days agoRising Novice162Views1like2Commentstoo much disparity in firestorm 30
These no malus no FA worlds are great but I noticed less experienced players are finding lower level targets (16-20) just as difficult as more experienced players are having with these higher level bases (26-30). So what I mean specifically by this is that i can shoot outposts 3-6 levels above my army level and the difficulty is somewhat similar to shooting the same unit vs unit set ups that are 10-15 levels above my OL. My presumption is that if the lower level targets were much easier to destroy than it would encourage less experienced players to try and shoot higher level targets, maybe by having a negative malus effect on smaller stuff it would compel players to aim a little higher in target level choices. I know its been difficult with all the changing development teams to keep an even keel but to have such a massive difference in power level between a new player and even a somewhat experienced player after only one week of playing is a bit ostentatious. If i had it my way you would all be punished in a way that you would enjoy very much in that implementation of a fair and competitive environment of my design would be invigorating for the current player base. The very best way to make the servers fun would be to go back to the beginning of this games rule base and start the process of patching out the exploits all over again but with a more experienced vantage point. There's still time EA, with the advent of war on the horizon many more people will look for ways to alleviate their frustrations and nervous energy, inclusion and immersion solve issues that matter, especially in times like these. if i could build my own server i would increase world size remove poi and place the fort at the level 40 range with a slight malus on the current FS30 settings. There would be a huge advantage to collaboration efforts and a scrin faction is still very appealing is the player base not contributing enough resources to do a bit better? why do people even make games i forget? chadthurstonroofer4ever19 days agoSeasoned Veteran815Views0likes13Comments- 156Views0likes2Comments
Changed email address for main account and it was used for another account
Hey everyone, I am after ideas...I didn't realise you could not use the same email address for 2 different handles...I have changed my email address (as my old one no longer exists) on my main account and it is the same as the one on my other account... How do I retrieve the smaller account?Everytime I put in that email address it comes up with my main account... Hoping you can help...Ta brochSolvedbrochman11 month agoSeasoned Rookie183Views0likes3CommentsPersistent Spam Messages
This discussion is more off-topic rather than being for Tiberium Alliances... it looks like we have an Indonesian bot spammer or two loose in the forums, could someone ban the accounts responsible? How often does this happen in the forums on where a spam message has been left for at least 6 hours? We have some spam in the tips and guides section as well as more recent ones in the PTE section.EinarThePillager1 month agoSeasoned Ace144Views0likes1CommentUnfunded Game to even it out
Yo All I'm sure it has been requested before , but can you make just 1 server where you can not buy extra resources and capacities , to make it a fair even game for all it is soul destroying to play the game and someone who has loads of money can just go round bullying and ruining everyone else's game lets see how good they really are without buying funds id even pay an entrance fee for such a server , so you aren't running it for nowt Its a great game , but heavily funded players ruin it Long Live C+C, in all the various games there areSki2MA1 month agoRising Novice305Views3likes5CommentsTunnel exits during infected camps period
Hi So we are playing on Tib 62. MenInTights alliance. We have noticed since the infected challange started that our tunnel exits accorss the alliance stopped automatically spawning a replecment OP when an OP is killed. All the usual criteria is met. 5 players minimum around the tunnel at the correct distance and army levels. The tunnels were working fine until the minute the infected challange started. Really i just want to know is this limited to Tib 62 or is it all servers? Also is this a glitch or is it by design to encorage people to farm the infected instead of the tunnels? I do not remember this happening on previous servers. The Infected although great for getting RT are hard to kill. Most would really like to be farming tunnels as well as the infected at the same time or we build up a lot of unspent CP. BobbleBobblemon2 months agoRising Rookie1.1KViews0likes13Comments- Terranceri5142 months agoRising Newcomer70Views0likes0Comments
Layout Reservations Feature
It would be extremely helpful if a Date was added to the Layout Reservation FeatureByThreeTheyCome2 months agoRising Newcomer188Views1like1Comment
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