Request for readjustment of gamerules
I haven't been playing Tiberium alliances for about 6 months, I don't need any advice as I have somehow relearned the game quickly when I started playing again after a long, multi-year hiatus. I did however make a guide that's meant to fit within the in-game forums of any alliance in Tiberium Alliances... I am requesting for an alliance to invite me in advance for Firestorm 30. So long as they are Christian friendly, even if majority are Atheists, and they tell me the sector to go to. The guide I have serves a dual purpose, to preach and to teach the game to new and old players alike. As for this topic, I feel that the ruleset for FA feels unbalanced and Morale is outdated. There is also this issue involving Uprising and the lack of cooperation. This is just a mere suggestion in changing them so they easily compliment each other. The issue whenever someone's base gets destroyed by the Forgotten is that everything needs to be repaired before one can attack. Why not give us a favor that encourages players whose main bases were defeated by a Forgotten Attack? Make a script that whenever the scenario happens, the Command Center and offensive repair structures get repaired instantly to avoid the penalty of waiting for half an hour or so before attacking again? If the developers want it easier, why not give the players some CP for each base that is destroyed by the Forgotten? It may be going too far, but I want it easier for players to stand up again after being knocked down and defeated by the Forgotten. As for Morale, why not give both positive and negative boosts? Negative is the usual when many players are around higher level Forgotten, but the Morale, which is more of a demoralization of our troops, will slowly be weakened in the presence of many players within close range of one another. As a compact group of players in 1 area, they are more capable of attacking targets higher than their own army level compared to if they are done alone. There's also this issue of Uprising where for some reason multiple players attacking the same base, then destroy the CY - the player who does destroy the CY in question gets only a fraction of the loot. I'm not too sure where the rest goes; I remember this change was placed to address multi-accounting, but it also hurt teamwork and cooperation within alliances! I want a change to this that involves a proper sharing of loot based on who gathered the most RP and lost the most RP from all accumulated fights. I can't say how to ensure multi-accounting, but trying to simulate an attack so it maximizes RP while minimizing RT is tough, even more so for more than 2 accounts. The restriction for multi-accounting should be lifted past level 15, when the bases need more resources to grow and cooperation is needed a lot. Lastly is the connection between Morale and FA... I have seen them in some rare worlds, but it makes things harder for players. Along with the requested changes, there should be a unique interaction when both rules are applied... the Forgotten should also be affected by our own Morale whenever we're at a higher level than them or when we are grouped together, thus the attacks become weaker as they try. I am irritated whenever the Forgotten attack back without a care as their army is random, but stronger than our own defense, which is usually a few levels below our own offense.Shinerplunderer15 hours agoSeasoned Veteran15Views0likes0CommentsIn-game status
Hi! This is a suggestion for the game. I don't know if anyone else has requested this before or if it would be interesting to add it to the game. Personally, I think it's a good idea. O:-) It involves adding a box to the game where you can indicate each player's status. This goes beyond ‘online,’ ‘away,’ etc. I'm usually online all day, but sometimes I'm ‘asleep’ or can't wait for a teammate to log on, so I set my status to ‘gamerdruid, help with the attack on the fortress’ or, as happened to me last night, ‘I have to leave you guys, I'm rushing to the hospital emergency room.’ I think it could be placed anywhere (and even made movable), but I'll give an example in case it helps:nefrontheone3 days agoSeasoned Ace64Views0likes4CommentsFA Change Ideas
First off, these are just my opinions so please don't beat me to death over them. It will just be a waste of keystrokes because these certainly won't be implemented anyway. I really don't like FA and I won't play it any more as is. I was trying to think of what it was that I really disliked the most and it is the time that your base is unusable when you get killed. PVP happens so rarely that it really does not matter but FA is the whole server. Rather than make your base unusable, why not give everyone a personal malus? If your base gets killed, your personal malus goes up, and then it goes back down over time. You can still play but there is a penalty. As for the story line, your troop's morale would certainly go down after a defeat. I think this would work well for PVP too actually. I just think it is a flaw that the penalty for losing is that you can't play. This is the only game I play and people accuse you of rank padding if you have more than one army. So if my main gets killed, I log off and go do something around the house. Also, if you are dead you can't use the capacity you paid for and that stinks too. You could even tier it like relocations so each consecutive defeat increase the malus further and leave the base alerted while personal malus is up. Also, it's not fair for those of us who have to leave the house for work that your base will not repair itself. That gives a clear advantage to those who work from home or are retired. We are so advanced that we can literally take the ground below us anywhere we go, but our guys will just twiddle their thumbs and not put out any fires until we tell them to? You should be able to define a repair priority and the base should start repairing itself based on that immediately. Anyway, if you read this far, thank you very much for your time. Have a great day.. Dannodanno57174 days agoNew Novice54Views0likes1Commenthi karl here
hi guys , i play this game for many years now, i know im not the greatest player arround here but im playing for fun on f 70 and today we had a drop base 4. i have to say its pretty darn fast. or maybe bending the rules like you all want to say. anyways i played this to long and saw to many changes maybe listen to your players and go back old style. ps i think im not alonekarl01666 days agoRising Novice66Views0likes1CommentRule change ideas
The game is getting stale and it's the same large groups that control a server each time. Some ideas to stir it up: After a fort is beat, the retaliation should be immediate, the 4 days or whatever is way too long. Every base in the center circle should be locked in place when a Fort attack begins and then destroyed if the run is successful. They should not be able to redeploy inside the circle. This clears the slate more and opens the center up quickly. Or for extreme, every base on the conquering alliance is wiped and has to respawn a set distance away from the center. Forgotten attacks in the center circle should be heavier and more frequent. The fort should be issuing them randomly out. Non FA worlds suck, but they could suck less if there was some mechanism to remove inactive/dead accounts. They just clog things up and dead alliances hold POIs that other need to move up. If you don't login for a couple of weeks or a month, your bases are wiped or just turn into Forgotten bases. Or maybe, for every week you don't log in, a random base of yours is removed. That could go for all worlds. But please get rid of the detritus on NFA worlds. Dual hold POIs: two alliances with bases on either side, the influence is divided up as is the output to each alliance. Diplomacy scorecard: an open tally of all alliances, everyone in an alliance can see how every alliance is allied/NAP/enemy with everyone else. Double research: Researching a new unit gives it to you in Off & Def both, however costs are higher. Power distributors: new unit that allows connecting bases together to funnel power to one and other. Higher transport costs of money and Xtal to achieve. Mine field - random spots on board are mined, place or found a base on them and they are destroyed Hardcore: bases lost to attacks or satellite impact are lost forever, researching for a new base only way to replace Displacement: If you attack anothers base, destroy the CY, without destroying rest of the base and if you have a base ready to place, you can put your mobile construction yard in their base, take it over and rebuild from the state it was in when you destroyed the CY Just some thoughts for the devsToxicscrew9 days agoRising Newcomer87Views0likes3CommentsNew world earlier!
Hi EA team, It would be fair to the other players who aren't playing WCS (and there are quite a few) to start a new world that doesn't launch only after Christmas. After Christmas, WCS feels like it's already decided, and some players would already be on their way to the new world, just like it's been for a long time. We need some flexibility. Besides, it would also be financially beneficial for EA. Best regards RawlCG_Rawl11 days agoSeasoned Novice141Views10likes1CommentQuests
Most of the time, I don't have time to wait for other players and most of the time they are 3 levels above, which it's not fair. Bring quests from the original game, at least we will have the opportunity to train, play instantly without waiting and not being impacted by the lag. I will be fun. Having only the option of 1 VS 1 it's boring after awhile. Please say something or comment.JohnWood7616 days agoRising Newcomer39Views0likes1CommentNew Challenge – December 2025
New Challenge – December 2025 | EA Forums - 13003379 You forgot to add that this challenge does not apply to WCS....Otherwise its a biiiiiiiiiiiiig joke. World championship, the highest level where skills count and management of spending RT, not time and money. So admins please be serious....SolvedGanjaMaster_PL23 days agoSeasoned Novice379Views3likes13Comments- CaptFakalot1 month agoNewcomer104Views0likes1Comment
- danno57171 month agoNew Novice117Views0likes1Comment
Can worlds be upgraded to lvl80?
Hi, just wondering if it was possible! I'm playing on an old eco, max level is 65. W33 EuropeSolved1stprivate1 month agoNew Novice61Views0likes1Comment- CG_Rawl1 month agoSeasoned Novice469Views0likes10Comments
TA Funds
I noticed that my original account only receives 50,000 in funds for the same price that my newest account receives 90,000 . Can you can change this on my badged account so I can continue playing it??? 40K is a huge discrepancy. Been playing over 10 years now.Misterd19611 month agoNew Rookie95Views0likes1CommentOld world vs new world economy
I max out my power (12GB per hour per base) in World 106 but power accumulation takes over 12x as long on World 6 (1GB per hour per base) despite the cost of army upgrades being the same in both worlds. As a result, are new worlds meant to finish maxing out quicker than old worlds? I'm almost done with Beta and W106 but World 6 is gonna take me another 3 years!KaijuHK1 month agoNew Novice152Views0likes4Comments- xeversia2 months agoNewcomer84Views0likes2Comments
WCS world settings
Hi ee_skyfyre8 , Is there any chance you can reconsider the world settings you have for wcs? no one likes Morale and also FA attacks, these kind of worlds are awful. Don't take my word for it , put it for a vote , Morale Versus Morale +FA versus FA we only get WCS once every two years , pls don't ruin it before its started. Lets put it to a popular vote.Solvedtokenting2 months agoRising Vanguard555Views4likes8Comments
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