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SpeirFein's avatar
2 years ago

2023 Wish List of Features for Developers to Implement Into the Game

Happy start to the 2023 year developers! I have a small(ish) wish list to provide some functionality to the game. A lot of these features are already being done in the form of scripts, but it would be much better to formally introduce these features as part of the game:

1. Increase markers available. I believe the maximum is 10 per alliance and 1 per player. This needs to be expanded. I recommend 10 for each type of alliance marker as a starting point. Additionally, players should have more than 1 marker available other than a reservation marker. Each player should be able to add 5 markers.
2. Provide officers the ability to mark up to 50 NPCs at one time for planning purposes. This feature should allow alliance offers to mark a base for shooting. A generic term such as "Target" or "Shoot" along with the Forgotten NPC lettering to change color which will help differentiate the targeted NPCs from nontargeted NPCs (similar to the blue background when players save formations).
3. Tunnels should "glow" green or red when a player uses the move function. This will help players determine if their base will activate a tunnel or not.
4. A count of qualified NPCs should be provided during the move function to provide players information on how many waves the move will place the base into.
5. Limited NPC layout sharing should be added. There is a nifty script called Baseshare. Essentially, any alliance member can view a base further away as long as another alliance member base is within range of the base. This feature should be incorporated into the game. It doesn't take away from the essence of the game, but it does provide a more enjoyable experience for the player.

  • It is highly unlikely that anything on old worlds will change. Some worlds only have around 100 or less validated accounts on them now due to the policy of removing accounts where they're not logged in for around 2 years. The work involved in making changes to these worlds can't be justified in terms of the monetary gains (negligible) due to so few playing.

    It has been suggested many times that there should be a way for a world to actually come to an end other than withering away and dying, but this seems to be not in their plan either.
  • ah well, it worked out great in my mind. As you say the change doesn't justify the number of players but I did think of it from a business point of view. So, these aliens (only 50 armies strong would eventually become stronger and attempt to kill the forgotten fortress. I think some of the few players still playing would call for reinforcements and look out to some buddies for help. Those buddies join the world and more money starts coming in for EA. How about giving it a try on a very stagnant world and see what happens.
  • No new players are able to join many old worlds. I don't have any say in these sort of things either.
  • At least there is life if I look at the discussion. How about updating the Facebook and twitter social media with at least the new worlds that will be released so that one can plan a bit. I sometimes struggle to land on the home page for some reason and it would be nice to just check in on Facebook or Twitter to get an idea of upcoming worlds
  • Whilst many can't play during the weekend, the vast majority can. This means that is where the money is made!
  • "b97cbae3213388ee;c-2233906" wrote:
    I've mentioned elsewhere but, defensive artillery calibration times could be much shorter. Like 75% shorter come to think of it since they increased it should be more like 80%...



    For PvP? Yes.
    As for forgotten it will have an effect only if multiple bases calibrate their artillery on a forward and exposed base I guess then leaving themselves exposed?
  • And I think that maybe the 24hr cool down before a base can attack once destroyed is too long a time.
    If it remains a cumulative penalty it can be as short as 1 or 2 hours.

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