Forum Discussion
SpeirFein
5 years agoNew Adventurer
For clarification, my recommendations are to make the cncopt service or any similar service type script irrelevant by having the game incorporate those features.
It would be great to log into the game, and select a NPC (Base, camp, outpost) within an alliance area of influence without resorting to asking for a cncopt, or moving a base in range, or utilizing one of the scripts mentioned above. The information is knowable without interfering with the game mechanics or creating any unfair advantage.
The searching of NPC layouts, and saving of NPC layouts could also be added although I assume this will require more than just a code change. The saving of layouts for later viewing would require additional storage requirements which may increase the game overhead. I think TA devs could limit the amount of layouts saved per account by having a maximum of layouts saved at one time, and deleting saved layouts more than 7 days or some other other time frame they think is appropriate.
It would be great to log into the game, and select a NPC (Base, camp, outpost) within an alliance area of influence without resorting to asking for a cncopt, or moving a base in range, or utilizing one of the scripts mentioned above. The information is knowable without interfering with the game mechanics or creating any unfair advantage.
The searching of NPC layouts, and saving of NPC layouts could also be added although I assume this will require more than just a code change. The saving of layouts for later viewing would require additional storage requirements which may increase the game overhead. I think TA devs could limit the amount of layouts saved per account by having a maximum of layouts saved at one time, and deleting saved layouts more than 7 days or some other other time frame they think is appropriate.