"chadthurston;c-2214578" wrote:
"gamerdruid;c-2214572" wrote:
"xxsly;c-2214538" wrote:
....
However, this change would affect the speed of forgotten attack worlds significantly where moral doesn't come into play. In fact, the change is almost like implementing psuedo moral.
It is a psuedo morale effect, in fact more like a super morale effect, but remember that the aim is to reduce the effectiveness of alts not to actually prevent them.
the effect is only for alts because a main account would be kept up, an alt account would be left aside until its full and ready to chip away at a large target. ensuring the alts are kept up enough to follow along with the same progression as main would be the only way to effectively use an alt account if there were distance restrictions based on account size or offence level size. anyone willing to maintain an alt to a semi even standard as a main account should be allowed to do so in my opinion.
I get what you're saying and it makes sense for a morale world. But well would this work for a forgotten attacks and no moral world? By design, you have very low offences killing high level bases. The last two times I've been on forgotten attack worlds, you never see an outpost past the first week because everyone's levels are significantly lower than the occupied area.
I'm not necessarily saying the idea is bad, but how would you suggest accommodating for the different world types?