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From the old forum: The official answer:
"Uprising = Forgotten Attacks
Morale System means that your Offensive units will receive a %-malus on effectiveness when attacking a Forgotten target that is stronger than you by a certain amount of levels. The malus increases with the difference in levels."
Also a post in response by @nefrontheone :
"There are three types of worlds:
1.- The normal worlds, also called "new economy" (there is no attack by the forgotten ones and there are no losses in the effectiveness of the attack on other targets)
2.- The uprising worlds, where the forgotten launch attacks against our bases regardless of our faction or alliance. The number of ongoing Forgotten Attacks depends on the number of Forgotten Bases around you. The greater the number of forgotten bases, the greater the number of waves (consecutive attacks).
3.- The worlds with morale, where a percentage of the attack level loss of your troops is defined based on the size and strength of the defenses of the target you are attacking when compared to yours (reduces the efficiency of your attacks). Defense bigger than your attack, your troops get scared and lose some of their morale and are less effective. The greater the difference against, the greater loss of morale and effectiveness of the attacks."
I am assuming that uprising is a separate ruleset from forgotten attacks.
If you read the server anouncememt for firestorm 21 which is a no forgotten attacks world it also mentions in bold print that it also uses the uprising ruleset.
- gamerdruid2 years agoHero+
@b97cbae3213388ee wrote:I am assuming that uprising is a separate ruleset from forgotten attacks.
If you read the server anouncememt for firestorm 21 which is a no forgotten attacks world it also mentions in bold print that it also uses the uprising ruleset.
It confused me too. I'll ask the developers to clarify this.
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