Forum Discussion
3 years ago
@chadthurston @EE_Elephterion
It’s not considered cool to write in forums these days maybe cause of the troll label,maybe for fear of being picked apart or disagreed with, monitor the activity in the next year and if there is a reduction of participation it may be because of the monotony an unchanging meta presents to the veteran players.
Agree – i´m not sure about the reasons but for sure most of the players are not paying attention to the forum. Probably you (@EE_Elephterion) should write an in-game message to all players about the discussion. Suppose more people will join the discussion in that case.
The next few FA no morale servers will likely look the same as t53 and I would bet reaching server capacity will eventually not happen in that format. Nobody that is on the winning team is going to complain but it’s the same people over and over again and why would they want anything to change.
Agree – without any changes to that game every new server will be the same. Boring and not even close to max. server capacity. Because of that some guys have asked for more servers -> change the dynamic. You know the winner of each single server after 3-7 days (at the latest) – that’s bad for everybody.
There is a better balance between PvP and farming that can be achieved easily by increasing PvP loot or adding RP loot rewards for defending from attacks much like farming waves in FA servers. Patches are already in place that reduce the viability of exploiting that but I could see players which use many multi accounts abusing this by attacking themselves.
That’s the most important aspect of the game that has to be changed! But let´s use the new pvp thread.
The forts could be easier and quicker to attack. Having alliances reach the middle sooner and at a more even strength could be fun. Being able to race to kill the Fort and needing only one or two hubs instead of securing the entire middle or controlling 4 hubs and waiting to capture 40 codes. Alliances can still cooperate, take turns winning or switching teams.
Agree – at the moment waiting for 40 or more codes is nonsense. Teams are running to the center – they don´t care about codes. First if they are safe at center + the bonus is so big that nobody can beat them they move back to get the codes.
The distribution of only 1 winning alliance reward could reduce this mass cooperation trend and might encourage more team building. Maybe start servers that can be restarted at a set time soon after first Fort kill to develop rivalries that may not always be one sided which has clearly resulted in the dissolution and combination of many teams.
In my opinion in makes no sense to have servers for 5,6,10 (or whatever) years. Start new servers with a given lifetime of 12 month (as an example – not sure what´s the best value).Only reward for the first winning alliance? Not sure – a lot of players could quit the world very quickly. Because there are no new servers quickly lot of players could leave the game forever. I understand and support your idea to reduce the mass cooperation – the way has to be discussed.
It’s not considered cool to write in forums these days maybe cause of the troll label,maybe for fear of being picked apart or disagreed with, monitor the activity in the next year and if there is a reduction of participation it may be because of the monotony an unchanging meta presents to the veteran players.
Agree – i´m not sure about the reasons but for sure most of the players are not paying attention to the forum. Probably you (@EE_Elephterion) should write an in-game message to all players about the discussion. Suppose more people will join the discussion in that case.
The next few FA no morale servers will likely look the same as t53 and I would bet reaching server capacity will eventually not happen in that format. Nobody that is on the winning team is going to complain but it’s the same people over and over again and why would they want anything to change.
Agree – without any changes to that game every new server will be the same. Boring and not even close to max. server capacity. Because of that some guys have asked for more servers -> change the dynamic. You know the winner of each single server after 3-7 days (at the latest) – that’s bad for everybody.
There is a better balance between PvP and farming that can be achieved easily by increasing PvP loot or adding RP loot rewards for defending from attacks much like farming waves in FA servers. Patches are already in place that reduce the viability of exploiting that but I could see players which use many multi accounts abusing this by attacking themselves.
That’s the most important aspect of the game that has to be changed! But let´s use the new pvp thread.
The forts could be easier and quicker to attack. Having alliances reach the middle sooner and at a more even strength could be fun. Being able to race to kill the Fort and needing only one or two hubs instead of securing the entire middle or controlling 4 hubs and waiting to capture 40 codes. Alliances can still cooperate, take turns winning or switching teams.
Agree – at the moment waiting for 40 or more codes is nonsense. Teams are running to the center – they don´t care about codes. First if they are safe at center + the bonus is so big that nobody can beat them they move back to get the codes.
The distribution of only 1 winning alliance reward could reduce this mass cooperation trend and might encourage more team building. Maybe start servers that can be restarted at a set time soon after first Fort kill to develop rivalries that may not always be one sided which has clearly resulted in the dissolution and combination of many teams.
In my opinion in makes no sense to have servers for 5,6,10 (or whatever) years. Start new servers with a given lifetime of 12 month (as an example – not sure what´s the best value).Only reward for the first winning alliance? Not sure – a lot of players could quit the world very quickly. Because there are no new servers quickly lot of players could leave the game forever. I understand and support your idea to reduce the mass cooperation – the way has to be discussed.
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