Forum Discussion
If your strategy is to farm only and in an identical strategy alliance, the defensive strategy of forgotten will learn to anticapate that.
And consider then the general success of your strategy which will effect how the forgotten lay out their defenses.
The rt difference you mentioned is not imagined. But I myself have found that a commander can make their strategy to exploit the strengths of a chosen faction.
I guess it depends of who is playing at the time as several people have complained that nod is disadvantaged in the past. So the solution was to make certain research much more expensive for gdi....?
There are players who are very successful with GDI armies but not with NOD
There are players who are players who are extremely successful with both!
Of course, there are players who are successful with neither.
A skillful and successful player adapts to the strengths and weaknesses of their own army and the forgotten defences. Also, the strengths and weaknesses of opposing alliances.
The game is so old now that major changes of any kind are highly unlikely, it is now mainly tinkering on the edges of the game and correcting bugs.
- F1jjYR32 years agoRising Vanguard
Strategic success and failure does drive the experience. As for major changes? The changes I do notice are in responsiveness and feedback. Platforms tend to keep their core concepts intact and change their transparent structures to exploit new technologies.
- 0x0LongJohn0x02 years agoRising Traveler
that still not answering the Q about RT possibility to chane that or not.. :D
or even have look if that not really issue what can be fixed by some update or upgrade....
there is few idea what should be not any problem to check by develop team specjaly when people still pay lots of money to buy funds on this game...
few idea...
less effective on cobras shield...
less drain by unstoppable and unkillable salamander on wall
stronger shield on kodiac
longer emp on orca
mamooth upgrade is too some kind of mistake
as a Druid says this game is old and its like classic old game... but that not reason to not try fix or balace the fraction game ofc if that needed and possible to make it
if im understand world good ... that evrythink is possible if you want to make it possible
so evrythink is in hand of developers team and people who look after this game not hire in forum
- F1jjYR32 years agoRising Vanguard
Your first post had two screenshots highlighting a 3x difference in repair time.
With no further data there is no way to easily imagine why since there are an infinite amount of explainations why two sample attacks can be so different in regards to repair time.
- 0x0LongJohn0x02 years agoRising Traveler
@F1jjYR3i think the problem is not in getting a more data but in the power of upgrades.
NOD using a 3 primary units to farm
Cobras - no RT cost till shield not get down
Salamanders - even if get dmg can rebuild to full life so no RT cost
commando shield - if nothink on way can pass without any dmg so without any RT
all of them if you set up your attack correctly you will get low or even non RT for shoot
GDI -
Orcas- EMP can stop enemy vehickles to shoot you so that lower your RT cost but duration is very low on higher units
Kodiack shield good to get RT lower but shield not inaf strong if you split it on all grounds units..
mamooth battle ram just for walls.. unusual i think not work as it should work
if you set up your army correctly you can lower RT but still will be not even half like what you can save with NOD
both fraction got diffrent units and both got diffrent gameplay style....
on the end anyway nevermind what you do... in a matter of time NOD will be have allways more profits from his stronger upgrades.....
anyway i like to play both fraction at all.... but if in future developers will decide to change somethink i will be look at that changes with all my grattitude that someone still look after this game and a game got still support....
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