This topic has been very helpful. I have a few questions for clarification though.
It's an unwritten rule to not shoot outposts unless you spawn them in many alliances because of the level of outpost spawned, not if an outpost is spawned.
Question 1: Will a player's offense level and / or defense level impact the level of outpost spawned after hitting an outpost? For instance, a level 40 offense hits a level 50 outpost. What is the probability another level outpost is spawned or does the game automatically default to spawning an outpost that would be activated by the level of offense hitting it?
Question 2: Does the average level of offense and defense levels within 4.5 spaces impact the levels of outposts spawned?
For instance, if a player can activate a level 20 tunnel with a level 14 offense, but has a level 9 defense; does the game generate outposts on the lower side of the level range for outposts (+2 or -2 of tunnel level).
Question 3: If not, what impacts the level of outposts spawned, and how is that calculated?