Hello Commander,
I think all your questions are already answered already but I can dissect the topic further so lets go through it step by step.
"SpeirFein;c-2056294" wrote:
Question 1: Will a player's offense level and / or defense level impact the level of outpost spawned after hitting an outpost? For instance, a level 40 offense hits a level 50 outpost. What is the probability another level outpost is spawned or does the game automatically default to spawning an outpost that would be activated by the level of offense hitting it?
Not really, Only offense level counted, and only for activation/spawn chance.
"SpeirFein;c-2056294" wrote:
Question 2: Does the average level of offense and defense levels within 4.5 spaces impact the levels of outposts spawned?
For instance, if a player can activate a level 20 tunnel with a level 14 offense, but has a level 9 defense; does the game generate outposts on the lower side of the level range for outposts (+2 or -2 of tunnel level).
No but the base level.
Tunnel Exit defines a level for the outposts. The spawning outposts will be of Level = TE level +/- 2 levels
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a level 15 TE will spawn level 13-17 outpost if the player bases nearby are average level 15
- a level 15 TE will spawn level 13-17 outpost if the player bases offense level nearby are level 15 or higher
- If the average player level is slightly higher or lower, more outposts of the higher or lower level area will spawn
- If the player bases nearby are more than 2 levels lower, the lower end of random area will be used, e.g. many level 13 outposts and few level 14.
- If the player bases nearby are more than 2 levels higher, the higher end of random area will be used, e.g. many level 17 outposts and few level 16.
"SpeirFein;c-2056294" wrote:
Question 3: If not, what impacts the level of outposts spawned, and how is that calculated?
I think with my answer above this was also answered. :)