point to kill bases by self because ppl will be afraid to cooperating to not loose resources kill slowly this game....
its a Tactical Team Play Game..... you cannot win any worlds without cooperating ppl who are in alliance with you.....
my opinion to change loot system to:
dosent matter who do last hit... resources from base split to all players who hit base by the % of destructing a defend. its much better than the system what they provide with patch 19.1
if they are able to do restricted and nerf to loot system like they do now they are able make loot system more clearly and fair to all ppl who shoot bases and cooperate.
i repeat this is a Tactic Game with cooperating all 50 ppl in alliance.... if the system of loot will be only good when you kill base alone i do not see future for playing as a team.... everyone will be looking only for himself..... im agree to make some restricted for multiaccount ppl who start world with 5-6 account and boost it on the begining.... but this resources from killing base are rly bad with situations when you need shoot base with few ppl when base are really ugly and got very bad way to DF or CY....
and why resources must be lost??
why not split resources for evryone who hit base dosent matter who do last hit....
that the best way to be fair for evryone. who shoot base.
we see t38. hope will be some information somewhere how many resources be lost by that system.....