"bambaalis;c-2051539" wrote:
another good option.addition would be, if penalty would be "activated" if base is attacked from an different alliance
This would be a good decision if it was implemented. Personally, I hate alliances stealing other alliance's kills unless they regularly traded kills. E.g. A member attacks a base but does not kill it, another alliance then takes it. In return that alliance (The one that took the base) weakens another base then lets the other alliance take it. It should only happen if the alliance is an ally to the other.
I once joined Tiberian 38 as my game exclusive alt, and in that game my alliance had an issue with a neighboring alliance. They keep on stealing kills, which is highly frowned by. Resulting them in becoming our enemies. One implementation to fix this is to register the last player and alliance that attacked each specific base. If another player attacks it and he's not part of the alliance, there's a 50% decrease in all looted resources.