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Spighcer_Freema's avatar
8 years ago

Suggestions for game play improvement

I hope EA adds one or more servers for Tiberium Alliances that use the real world map it will be more convincing for some players.
Also Tiberium Alliances would be better to play if it had a 3d version which can be accessed by downloading an optional patch without affecting the game play.Just modifying the graphics.Is that possible to achieve?

7 Replies

  • Hello Commander,

    thanks for your feedback, this is a neat idea that we had considered already as well. At least in terms of placing water obstacles and such based on real world locations. Any specific locations you got in mind?
  • One I would make would be having a map shaped as North and South America with a narrow route to the centre void of POI's - each southern sector could be modelled on South America, each northern sector on North America including a small pathway to Greenland and the North and South sectors with additional areas modelled on the Arctic and ant-Arctic. Viewing the world map would give a kaleidoscope type image.

    Another could be with Africa to the south and Europe to the north, the Mediterranean acting as a break and this could be reflected so that the Eastern Sectors (NE, E and SE) and the West sectors (NW,W and SW) are reflections giving a tight area in the centre for the fortress. (Of course this would make the Middle 'east' (and west) a flash point for war and it may mirror the real world too much!)
  • I vote for the Regional servers again . US . German ext .. Although it would be hard , some Lake units would rock !
  • or have the FF be surrounded by a lake and have mini hubs to hold for a week at lvl 30 base lines to be able to gain control of the hubs near FF mite encourage more PVP
  • When someone from your ally selects a target you see in the upper right corner "Attack in preperation". It would be nice to see "Attack in preperation by player1, player 2 etc)
  • "TalkingCrow_DTE;c-1990911" wrote:
    ...
    Here is something that you can do:
    the crates do not scale up well, suggestion that they continue to be useful by having them top out much higher than they do now, as it is at level 65 the only one that matters is the command points.. the rest are a lot less useful than at lower base levels..



    I don't believe there is an easy method to revamp packages, the code would need to be scaled to 1,000,000,000 player score instead of 32,000,000. Part of the difficulty in doing this is the rework involved within the code. The original creators simply did not code for 65 in any capacity, it was some mythical fantasy that was never going to happen. I'm not sure how many remember, but the original code used for buildings included a level 51 bonus allowing anyone to reach 65 almost instantly. One of the designers built level 99 units and walked the fortress with a single commando on an original server. There used to be a youtube video out there on it, pretty funny. Anywho, corporate got pretty pissed, the game was brought down almost immediately for "emergency fix", which included the level 65 hard cap.


    65 is a touchy subject, the creators of the game couldn't code past 65 and I don't recall the excuses for why they refused to do so. Mostly because, they never envisioned anyone staying on a server. As such, the "end game" was never "finished" per-se. Within the gaming industry, this is actually a common problem. Mostly from designers that simply have no comprehension of calculus and log functions and/or gaming experience in a setting that involves "levels". This lack of experience was further evidenced when changes to the base code were made based on customer feedback allowing unqualified non-paying clients dictate changes. New variances in score, faster races to center, revamp of Ranks (dropped nearly in half) and suddenly we have over 100 servers running with half a dozen different variances of environmental game play.

    Since the massive revamp, EA involvement and now server move, it would be extremely nice to see this revisited. Especially since the code already exists, it would breathe fresh life into the game. The level cap simply needs to be lifted, the base log formula is already woven into the fabric of every corner of the game therefore, should be as easy as flipping a light switch. Of all the variances of servers out there, the physical cost to buildings and units remain the same across all therefore, there should be no issues with lifting the cap.

    Lifting the level cap will not solve the package problem though. 450MM power was based off a 32MM score (20MM for some servers), representing a return of power 10x+ greater than player score. Such a package for a level 65 player would return 1T of power, something that simply will never happen. This of course, also explains why start up servers are having so many problems with players complaining about "losing center". Obtaining level 50 as a power player is a joke. Doubtful, though revamping the ranking system, package and levels would need to all be done at the same time and honestly, not that hard. Especially since it's all pretty meaningless in the grand scheme of things.

    building/off/def level caps moved from 65 to 100 (literally zero code change involved; "replc 65 w/100")
    Rankings revamped to 1-25,
    Packages increased to coincide with Rank, something like;

    Rank - Score - Power (Package)
    1 - - - N/A
    2 - 3,250 - 1,000
    3 - 7,500 - 6,000
    4 - 15,000 - 30,000
    5 - 25,000 - 90,000
    6 - 50,000 - 180,000
    7 - 100,000 - 330,000
    8 - 150,000 - 650,000
    9 - 250,000 - 1,200,000
    10 - 400,000 - 2,100,000
    11 - 750,000 - 3,900,000
    12 - 1,000,000 - 6,600,000
    13 - 1,500,000 - 11,000,000
    14 - 2,500,000 - 19,000,000
    15 - 4,000,000 - 32,000,000
    16 - 7,500,000 - 57,000,000
    17 - 10,000,000 - 92,000,000
    18 - 15,000,000 - 155,000,000
    19 - 25,000,000 - 275,000,000
    20 - 40,000,000 - 450,000,000
    21 - 75,000,000 - 900,000,000
    22 - 150,000,000 - 1,500,000,000
    23 - 300,000,000 - 3,000,000,000
    24 - 500,000,000 - 4,500,000,000
    25 - 1,000,000,000 - 9,000,000,000

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