"TalkingCrow_DTE;c-1990911" wrote:
...
Here is something that you can do:
the crates do not scale up well, suggestion that they continue to be useful by having them top out much higher than they do now, as it is at level 65 the only one that matters is the command points.. the rest are a lot less useful than at lower base levels..
I don't believe there is an easy method to revamp
packages, the code would need to be scaled to 1,000,000,000 player score instead of 32,000,000. Part of the difficulty in doing this is the rework involved within the code. The original creators simply did not code for 65 in any capacity, it was some mythical fantasy that was never going to happen. I'm not sure how many remember, but the original code used for buildings included a level 51 bonus allowing anyone to reach 65 almost instantly. One of the designers built level 99 units and walked the fortress with a single commando on an original server. There used to be a youtube video out there on it, pretty funny. Anywho, corporate got pretty pissed, the game was brought down almost immediately for "emergency fix", which included the level 65 hard cap.
65 is a touchy subject, the creators of the game couldn't code past 65 and I don't recall the excuses for why they refused to do so. Mostly because, they never envisioned anyone staying on a server. As such, the "end game" was never "finished" per-se. Within the gaming industry, this is actually a common problem. Mostly from designers that simply have no comprehension of calculus and log functions and/or gaming experience in a setting that involves "levels". This lack of experience was further evidenced when changes to the base code were made based on customer feedback allowing unqualified non-paying clients dictate changes. New variances in score, faster races to center, revamp of Ranks (dropped nearly in half) and suddenly we have over 100 servers running with half a dozen different variances of environmental game play.
Since the massive revamp, EA involvement and now server move, it would be extremely nice to see this revisited. Especially since the code already exists, it would breathe fresh life into the game. The level cap simply needs to be lifted, the base log formula is already woven into the fabric of every corner of the game therefore, should be as easy as flipping a light switch. Of all the variances of servers out there, the physical cost to buildings and units remain the same across all therefore, there should be no issues with lifting the cap.
Lifting the level cap will not solve the package problem though. 450MM power was based off a 32MM score (20MM for some servers), representing a return of power 10x+ greater than player score. Such a package for a level 65 player would return 1T of power, something that simply will never happen. This of course, also explains why start up servers are having so many problems with players complaining about "losing center". Obtaining level 50 as a power player is a joke. Doubtful, though revamping the ranking system, package and levels would need to all be done at the same time and honestly, not that hard. Especially since it's all pretty meaningless in the grand scheme of things.
building/off/def level caps moved from 65 to 100 (literally zero code change involved; "replc 65 w/100")
Rankings revamped to 1-25,
Packages increased to coincide with Rank, something like;
Rank - Score - Power (Package)
1 - - - N/A
2 - 3,250 - 1,000
3 - 7,500 - 6,000
4 - 15,000 - 30,000
5 - 25,000 - 90,000
6 - 50,000 - 180,000
7 - 100,000 - 330,000
8 - 150,000 - 650,000
9 - 250,000 - 1,200,000
10 - 400,000 - 2,100,000
11 - 750,000 - 3,900,000
12 - 1,000,000 - 6,600,000
13 - 1,500,000 - 11,000,000
14 - 2,500,000 - 19,000,000
15 - 4,000,000 - 32,000,000
16 - 7,500,000 - 57,000,000
17 - 10,000,000 - 92,000,000
18 - 15,000,000 - 155,000,000
19 - 25,000,000 - 275,000,000
20 - 40,000,000 - 450,000,000
21 - 75,000,000 - 900,000,000
22 - 150,000,000 - 1,500,000,000
23 - 300,000,000 - 3,000,000,000
24 - 500,000,000 - 4,500,000,000
25 - 1,000,000,000 - 9,000,000,000