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Hi i have tried testing. I put a marker one of my bases and i see the menu and can move normally.
Maybe i have to find which scripts interacts with that (any clue?)
If you can grab more informations i can try to look into the issue.
Thanks
Hey thanks for looking into this , sorry my recollection of this bug was a bit incorrect. You see the context menu but it is a crash situation, I can't move the base... If i click on the context menu button for my base - it is unresponsive
These are the scripts I have enabled on S🤭 , mainly the default stuff...
- tokenting2 years agoNew Vanguard
I did a tiny bit of testing and you can rule out the GUI Enhancer scripts
Haven't really digged into this in detail before
- o0netquik0o2 years agoRising Ace
Ok think i found the issue comes from CENTER DRIVEN Player Base Info (Basic) 3.10
it can be fixed (maybe) changing (3 times)
var city = ClientLib.Data.MainData.GetInstance().get_Cities().GetCity(ClientLib.Vis.VisMain.GetInstance().get_SelectedObject().get_Id());with
var selection = ClientLib.Vis.VisMain.GetInstance().get_SelectedObject();var city = ClientLib.Data.MainData.GetInstance().get_Cities().GetCity(ClientLib.Data.MainData.GetInstance().get_World().GetObjectFromPosition(selection.get_RawX(), selection.get_RawY()).getID());i will try to publish a test script as soon as possible
- tokenting2 years agoNew Vanguard
wow nice, I will try this out tommoro
Thanks
- tokenting2 years agoNew Vanguard
Thanks so much , tested and it works 🙂
Any chance of updating in a future release? I'll use the script for now.
- o0netquik0o2 years agoRising Ace
Yes i will add it in the next update. I'm trying to collect as many script updates for the new release as i can. That is required because browser extensions need to have all code internally (so no external codes) and the extension update process on some platforms (like google) is not so fast nor straightforward. Hope to release an update soon. Thanks for your testing effort!
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