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Feature Request: Limit PvP Influence After Alliance Has Destroyed the Fortress
I’d like to suggest a change to what happens after an alliance has successfully destroyed the Fortress and secured the #1 position on a world. The problem At present, an alliance can effectively win the world and then continue dominating it. On a number of worlds, we’ve seen very strong, organised groups destroy the Fortress and secure #1, but instead of considering their campaign complete, they remain heavily involved in PvP and centre progression. This allows the winning alliance to: Police access to the centre and attack alliances that are still trying to progress. Use Support Weapons and high-level players to determine which alliances are allowed through. Escort weaker wings or friendly alliances into the remaining ranking positions. Prevent genuinely competitive independent alliances from progressing. Effectively decide who receives the #2, #3, #4, #5, etc. badges after already securing #1 themselves. The result can be absurd. Strong alliances containing active players who have invested considerable time and money into the world can be forced to wait, fight an alliance that has already won, or simply quit, while considerably weaker wings are escorted through to ranking positions they could never achieve independently. It also encourages the creation of large multi-alliance blocs. Winning isn't necessarily the end goal anymore; controlling the world after winning becomes part of the strategy. Proposed solution: “Victor” status Once an alliance destroys the Fortress, the players who participated in that victory should enter a Victor status for the remainder of that world. They should still be able to play. I do not think they should simply be removed from the world or made completely inactive. However, their ability to influence the remaining competitive rankings should be restricted. For example, players with Victor status could: No longer initiate or participate in PvP against players who are still competing for their ranking. No longer use Support Weapons to assist PvP or centre progression for other alliances. Continue playing PvE content, farming, chatting and participating in other non-competitive activities. Crucially, Victor status should attach to the individual player/account, not simply the alliance. Otherwise the obvious workaround would be: Destroy Fortress → leave winning alliance → join wing → continue fighting on their behalf. A player who participated in the Fortress victory should therefore retain Victor status even if they subsequently change alliances. Why? Destroying the Fortress and securing #1 should mean you have won the world. The reward for winning should be the #1 badge and the associated rewards—not the ability to spend the remainder of the world deciding who is permitted to finish #2–5. This would also make the remaining rankings far more meaningful. After #1 has completed the Fortress, the next strongest alliances would have to compete against each other, rather than against the already victorious alliance and its network of wings. It would reduce server policing, discourage dominant groups from dragging multiple weak wings through the rankings, and give independent alliances a genuine reason to continue playing after the Fortress falls. Most importantly, it doesn't punish the winners by removing them from a world they've invested time and money into. It simply recognises that their competitive campaign is complete and prevents them from continuing to determine everybody else's result. I think this would make worlds considerably more competitive and enjoyable, particularly in the period after the first Fortress destruction.- Schnitzelbiberle13 days agoRising Newcomer86Views1like3Comments
- FoshDaBoss21 days agoNewcomer49Views0likes1Comment
Still seeing Level 66 Camps
I thought the 26.1 patch was supposed to fix this rounding error. Account: BeeDoug World: Vetrans World 2016 Date/Time: 9/2/2026 14:33 (CDT) Browser (Version)/ Operating System: FireFox (155.0 (64-bit)) / Windows 11 Describe the Bug/ what happened: Still seeing Level 66 camps on a L65 max world. Not really a problem, or is this just a Spinal Tap inside joke ?BeeDoug23 days agoSeasoned Novice57Views1like1Commentslappylister world27 holiday sub bug
Hello, I've attached a screenshot of the bug with the 50 percent usage error that I keep getting and can't access my sub anymore.. started about 3 to 4 weeks ago. There is no way I used my account that much that the error in question should pop up like this.. There are 6 other subs on the same account and they are work just fine. Please help get it corrected as soon as possible.. Thank you. slappy / MarkSolvedslappyfries1 month agoRising Novice109Views0likes4Comments- 122Views1like10Comments
world 72 maintenance
why has world 72 and 30 gone offline for maintenance, but it is not scheduled until tomorrow?clemo051 month agoRising Rookie166Views2likes8Comments- paketazo20151 month agoNew Novice72Views2likes1Comment
Authentication Failed on TIB 68
07/06/2026 - Yesterday I was not able able to access my two other accounts and had to go through the authentication process where EA sends me a code. All went well, however, when I went to log onto my main account on TIB 68, it had me go through the authentication process and failed. I have tried for two days and still can't get into my account: mailto:[edit: email address removed] on TIB 68. I keep getting the same mail error message when it tries to Verify my Identity which is: Cannot Get Mail - The connection to the server failed. - Server code "AUTHENTICATION FAILED", server message "AUTHENTICATE Invalid credentials". NOTE: The account I am writing this with is not the problem account. See above email address. JamesKing_Hagorn1 month agoRising Newcomer121Views0likes3CommentsInfected challenge disable tunnels
Hi, Is it a feature or a bug that infected challenge disable tunnel exits ?HussMain1 month agoSeasoned Novice374Views3likes6CommentsLost Account
I took a break from C&C for a few years and when I returned there was no access to my account, my old email address is no longer accessible, is it possible to recover my old account or even link it to a new one I started, I still have my old account details i.e. email and password.Wizard_Warrier2 months agoRising Newcomer83Views0likes1Comment- Felikx122 months agoNewcomer27Views0likes0Comments
- zenslegend2 months agoNew Rookie77Views0likes2Comments
- 33Views0likes0Comments
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