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The fortress can only be conquered once
A new world would be useful. A world where a player can only capture a fortress once. They don't switch to other alliances and help them capture it. Weaker alliances would also like to capture it. These strong alliances prevent other alliances from capturing the fortress. There should be a lock on capturing the fortress a second time, and a lock on the satellite code. It would be impossible to capture it twice. It would be fair for every player. Otherwise, players would give up and refuse to play. It's not fair. It's time to change the rules of the game on the worlds. A fortress can only be captured once per world.YazzoErasure3 days agoSeasoned Newcomer62Views1like4CommentsStill seeing Level 66 Camps
I thought the 26.1 patch was supposed to fix this rounding error. Account: BeeDoug World: Vetrans World 2016 Date/Time: 9/2/2026 14:33 (CDT) Browser (Version)/ Operating System: FireFox (155.0 (64-bit)) / Windows 11 Describe the Bug/ what happened: Still seeing Level 66 camps on a L65 max world. Not really a problem, or is this just a Spinal Tap inside joke ?BeeDoug4 days agoSeasoned Novice85Views1like2CommentsChallenge badge issues
im back , and guess what T56 seems to have badge issues again , mainly the over all Team badge we came top but it seems all the players are missing the gold badge top 10 and 100 badges have been given. i expect it will be looked into again and they will be issued at a later date , which is cool , but i thought id better mention it :) regards to all TommoFighting958 days agoSeasoned Traveler84Views0likes4Commentspossible bug
hi all , twice now on T56 i have had bases killed by sat crashes the base says it has the full amount of repair time in it to re drop , but when you do the repair timer starts at 0. is this a known issue or something new ? many thanks TommoFighting958 days agoSeasoned Traveler53Views0likes1CommentWELT 38 die ergebnisse auf den plaketten der HF sind teilweise falsch
die ergebnisse auf den plaketten der HF sind teilweise falsch mehrere führende commander.........?? es kann nur einen geben !! und die top 10 sind nur 6 😂 die KI ?? ist schuld!commanderimkongo15 days agoRising Adventurer55Views0likes1CommentNot able to add funds
After repeated attempts since a little after 8 am I am still not able to add funds on world 71!Solvedslash00x20 days agoSeasoned Newcomer58Views0likes1Comment- 84Views0likes1Comment
Server weiterhin down
Weiterhin ist der Server down Es kann doch wohl nicht sei dass der Server jetzt über 24 Std. down ist. Schläft EA am Wochenende komplett ? Wenigstens eine Antwort auf die eingegangenen Fehlermeldungen könnte man erwarten. Abgesehen davon sollte ein Ausgleich gegeben werden.124Views0likes4CommentsLost funds and RT
Hi, I am having trouble finding the support channel for this issue. Two days ago I bought 18 hours od repair time which was added to may account and offense base, but they’ve immediately dissappeared after next run. How to get them back? Wto whom and where should I reach out to. Server in questions is Firestorm 34PYTHO11 month agoRising Newcomer94Views0likes2Comments- 110Views1like3Comments
Feature Request: Limit PvP Influence After Alliance Has Destroyed the Fortress
I’d like to suggest a change to what happens after an alliance has successfully destroyed the Fortress and secured the #1 position on a world. The problem At present, an alliance can effectively win the world and then continue dominating it. On a number of worlds, we’ve seen very strong, organised groups destroy the Fortress and secure #1, but instead of considering their campaign complete, they remain heavily involved in PvP and centre progression. This allows the winning alliance to: Police access to the centre and attack alliances that are still trying to progress. Use Support Weapons and high-level players to determine which alliances are allowed through. Escort weaker wings or friendly alliances into the remaining ranking positions. Prevent genuinely competitive independent alliances from progressing. Effectively decide who receives the #2, #3, #4, #5, etc. badges after already securing #1 themselves. The result can be absurd. Strong alliances containing active players who have invested considerable time and money into the world can be forced to wait, fight an alliance that has already won, or simply quit, while considerably weaker wings are escorted through to ranking positions they could never achieve independently. It also encourages the creation of large multi-alliance blocs. Winning isn't necessarily the end goal anymore; controlling the world after winning becomes part of the strategy. Proposed solution: “Victor” status Once an alliance destroys the Fortress, the players who participated in that victory should enter a Victor status for the remainder of that world. They should still be able to play. I do not think they should simply be removed from the world or made completely inactive. However, their ability to influence the remaining competitive rankings should be restricted. For example, players with Victor status could: No longer initiate or participate in PvP against players who are still competing for their ranking. No longer use Support Weapons to assist PvP or centre progression for other alliances. Continue playing PvE content, farming, chatting and participating in other non-competitive activities. Crucially, Victor status should attach to the individual player/account, not simply the alliance. Otherwise the obvious workaround would be: Destroy Fortress → leave winning alliance → join wing → continue fighting on their behalf. A player who participated in the Fortress victory should therefore retain Victor status even if they subsequently change alliances. Why? Destroying the Fortress and securing #1 should mean you have won the world. The reward for winning should be the #1 badge and the associated rewards—not the ability to spend the remainder of the world deciding who is permitted to finish #2–5. This would also make the remaining rankings far more meaningful. After #1 has completed the Fortress, the next strongest alliances would have to compete against each other, rather than against the already victorious alliance and its network of wings. It would reduce server policing, discourage dominant groups from dragging multiple weak wings through the rankings, and give independent alliances a genuine reason to continue playing after the Fortress falls. Most importantly, it doesn't punish the winners by removing them from a world they've invested time and money into. It simply recognises that their competitive campaign is complete and prevents them from continuing to determine everybody else's result. I think this would make worlds considerably more competitive and enjoyable, particularly in the period after the first Fortress destruction.Server connection problems
Since this morning, I've been having trouble connecting to the server or switching servers; I get an "error 500" message, and when trying to connect, it shows "Server Error X". Can anyone tell me if you're experiencing the same issue, or if there's a way to fix it?SolvedGOOD_GID9011 month agoSeasoned Newcomer479Views1like7Comments- 4thAnglico1 month agoRising Newcomer40Views0likes0Comments
- VictorPV20121 month agoRising Newcomer76Views0likes1Comment
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