Forum Discussion
6 years ago
> @EE_Elephterion said:
> Ultimately it was a decision made for balance reasons, but I can't comment on the reasoning here as that was before my time. I think it was supposed to give the few vehicles in the early stage of Nod gameplay an edge to keep up with the GDI, which on the other hand have an additional RT sink.
>
> Whether this is good or bad is ofc open for discussion.
What a joke--Have you played GDI? There's NO balance between GDI & NOD look at the top scores in developed worlds. Especially in worlds that Alliances can only be ALL of one type. Suspect there's no effort from Admin to bother fixing this issue
> Ultimately it was a decision made for balance reasons, but I can't comment on the reasoning here as that was before my time. I think it was supposed to give the few vehicles in the early stage of Nod gameplay an edge to keep up with the GDI, which on the other hand have an additional RT sink.
>
> Whether this is good or bad is ofc open for discussion.
What a joke--Have you played GDI? There's NO balance between GDI & NOD look at the top scores in developed worlds. Especially in worlds that Alliances can only be ALL of one type. Suspect there's no effort from Admin to bother fixing this issue
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