Forum Discussion
o0netquik0o
5 years agoRising Ace
@iguanaworld please let me know these variables:
var nextLevelInfo = ClientLib.Data.MainData.GetInstance().get_Player().get_PlayerResearch().GetResearchItemFomMdbId(ClientLib.Base.Tech.GetTechIdFromTechNameAndFaction(ClientLib.Base.ETechName.Research_BaseFound, player.get_Faction())).get_NextLevelInfo_Obj();
var TechID = ClientLib.Data.MainData.GetInstance().get_Player().get_PlayerResearch().GetResearchItemFomMdbId(ClientLib.Base.Tech.GetTechIdFromTechNameAndFaction(ClientLib.Base.ETechName.Research_BaseFound, player.get_Faction()));
the game looks for the second one and if it is "null" it doesn ot continue in calculate MCV costs.
the error you get should be show after in the code when it actually tries to .get_NextLevelInfo_Obj() from TechID.
var nextLevelInfo = ClientLib.Data.MainData.GetInstance().get_Player().get_PlayerResearch().GetResearchItemFomMdbId(ClientLib.Base.Tech.GetTechIdFromTechNameAndFaction(ClientLib.Base.ETechName.Research_BaseFound, player.get_Faction())).get_NextLevelInfo_Obj();
var TechID = ClientLib.Data.MainData.GetInstance().get_Player().get_PlayerResearch().GetResearchItemFomMdbId(ClientLib.Base.Tech.GetTechIdFromTechNameAndFaction(ClientLib.Base.ETechName.Research_BaseFound, player.get_Faction()));
the game looks for the second one and if it is "null" it doesn ot continue in calculate MCV costs.
the error you get should be show after in the code when it actually tries to .get_NextLevelInfo_Obj() from TechID.