6 years ago
Calculating Re-sector Coordinates
Developers,
Another user posted the following information on calculating the coordinates of a players bases when re-sectoring.
Is this accurate? I understand the math involved, but the one input I don't understand is the use of the number 40 in this equation:
I've heard the number 30 is also used.
A few questions:
1. Is the above calculation steps accurate for calculating re-sector coordinates?
2. What is the purpose of the number 40 or 30 in the equation:
3. When a player re-sectors and there aren't available spaces available for the players bases, does the game place the bases to the nearest available spaces from the calculated re-sector coordinates or does the system default to some general coordinates?
Another user posted the following information on calculating the coordinates of a players bases when re-sectoring.
Sector Relocation = X, Y where;
Cx, Cy = Center of world.
f(x) = average (X1 + X2 + X3 + ... + Xn)
f(y) = average (Y1 + Y2 + Y3 + ... + Yn)
f(d) = SQRT + 40
Relocation to;
North = Cx, Cy - f(d)
Northeast = Cx + SQRT , Cy - SQRT
East = Cx + f(d), Cy
Southeast = Cx + SQRT , Cy + SQRT
South = Cx, Cy + f(d)
Southwest = Cx - SQRT , Cy + SQRT
West = Cx - f(d), Cy
Northwest = Cx - SQRT , Cy - SQRT
Is this accurate? I understand the math involved, but the one input I don't understand is the use of the number 40 in this equation:
f(d) = SQRT + 40
I've heard the number 30 is also used.
A few questions:
1. Is the above calculation steps accurate for calculating re-sector coordinates?
2. What is the purpose of the number 40 or 30 in the equation:
f(d) = SQRT + 40
3. When a player re-sectors and there aren't available spaces available for the players bases, does the game place the bases to the nearest available spaces from the calculated re-sector coordinates or does the system default to some general coordinates?