Recent Discussions
Attack and repair
Good evening, I have a question. How can a player I destroyed an hour ago rebuild his entire attack base so quickly? Selling and buying back his buildings is fine, but he can't buy the energy to rebuild. I don't understand, and many of us don't. Thank you. On World 58, I attacked Kosmen Base 5 at 7:05 PM 8/10/2025. At 8:30 PM, it was 93% repaired.shubec3 days agoSeasoned Newcomer13Views0likes1CommentMoving around map & stuck
I changed alliances and find myself locked in by enemy territory all around me. I want to move to the centre, and also a crash site but face the same issue in different directions & with different bases. What should I do, how can I reach my target? I asked my new alliance about jumping sectors but hav no heard back.p1uidqvdv5eh10 days agoRising Rookie28Views0likes0CommentsRuleset: Uprising vs Morale vs Forgotten Attacks
Can anyone explain to me each of the three rulesets? I haven't played the game in a long time, so how does uprising and Morale work? I'm aware of how Forgotten attacks work, and how often they hit. Frequency depends on the forgotten bases around a player. More forgotten bases means you are more likely to be attacked, and in consecutive waves. In your opinions which individual Ruleset are the hardest and which double combination makes them even harder?EinarThePillager11 days agoSeasoned Ace733Views1like7CommentsScrolling around the map
Hi all. I am running the game on my android tablet, using Firefox and scripts via Tamper Monkey, the game is running fine except I cannot scroll around the map or zoom in and out. So I can only see what's immediately around me! Is there a script or shortcut I am missing to do this, I can only make small jumps, if lots of other bases around me it means I cant move anywhere unless free space that's very close? Thank you 😊Solvedstupbbqx2a3f4 months agoRising Novice539Views1like11CommentsTunnels
FS27 I have 55 army, all 3 tunnels are active but almost no outposts are spawning. Do the surrounding low-level army bases affect this mechanism? I haven't played the game for a long time, low armies used to block tunnels, a friend of mine told me that low armies don't block tunnels anymore. If it doesn't really affect it, why do I barely see any outposts? Currently, 1 outpost spawns every 2-3 hours. Thank you in advance for your answers.b25c846c0760360e4 months agoSeasoned Newcomer284Views1like2CommentsForgotten attack frequency
The mods have recently been given this information by the developers to share: "A while back there was a question about the time after the Forgotten will attack (same accounts for the time between 2 attack waves). Technically this can range from anything between 40 minutes and 48h. But. the upper limit is less likely to achieve (means you have no surrounding NPCs base (within a radius of 10 fields) and you're arriving with exactly 1 player base. "248Views0likes3CommentsHow the heck do I use an MCV?
Hey guys, dumb question I'm sure. I researched an MCV, and now It is telling me to I need 9.5M research points to create an additional MCV. Did I miss something here? Didn't I already do what was required to create a second base? the literature for the MCV mission says founding takes about 1 week. But based on my resource production it is saying it will now take 92 days to found another base? - Rob436Views0likes3CommentsMorale and Forgotten Attacks
I believe this discussion was started before, but I don't know if it was me or by another user named EinarThePillager. I have come to post my findings about Morale and ask questions about both if they are applied on the same world. I've noticed how morale works, it shows up in simulations. Moral applies a range of values for the resources you will receive from the combat. In the simulation, if the best result was 30K RP, it may dip to 28K on your attack if the Moral Malus is high enough. With a high level difference, moral impacts our units more severely, making it hard to attack targets more than 4 levels higher than our offense level. Once the morale is gone, the simulation is always consistent, no matter how many times I refresh it. My question is, are Forgotten Attacks in any way affected by Morale when either your defense or the raiding Forgotten have a higher level compared to the other? Can the Forgotten get a Moral malus if they're too weak, or our own defense if they're under leveled? I've heard that these settings usually are not applied to the same world.Shinerplunderer5 months agoSeasoned Veteran203Views0likes1CommentTiberium Field Manual (from old forum)
Something linked to in the old forum that may still be relevant: Tiberium Alliances Field Manual - Home (google.com) As noted in the old forum it looks like a work in progress, where progress stopped! There's a blank chapter but for new players may be useful generally. It doesn't deal with Morale/Malus or Forgotten Attacks.1.6KViews1like3CommentsCrucial All in One Pack by Debitosphere
I have a new Laptop and am reloading various bits to run Tib Alliances on it. However, i cannot find any way to instal Debits Crucial all in one pack version 1.0.81. Can anyone point me towards a install link please.purlbad6 months agoNewcomer144Views0likes0CommentsHow to Simulate Attacks
I run game on Microsoft Edge browser on Surface Pro pc/tablet. I am now lvl 18 and still unable to run this game helper in my atk screen. I have been told to down load a script. But I found that too hard. Can anyone 'please' provide a simple solution to make this in game tool work on pc?p1uidqvdv5eh6 months agoRising Rookie210Views0likes1CommentSupported languages?
AHQ had a list of supported languages and anything posted in a 'non-supported' language was highlighted by pointing out that responses and postings should be in the supported languages. So far there has been no official word on what languages are 'supported' on these forums. In the absence any official word, I re-post the AHQ list suitably edited to reflect the new situation: Forum Languages: At the moment the following languages will be supported here for Tiberium Alliances. English German Other languages may also be posted, replies will be in English. Deutsch Español Français Русский форум Português Jezyk polski Italian Nederlands I am unaware of plans for these languages going forward although it has been suggested there may, in time, be a German Language forum as was the case in the past and is the case on AHQ. Whilst many games are supported in different languages by their own AnswersHQ and EA staff who speak that language as their first language, here in Tiberium Alliances we have a German AHQ and an International Forum aka English. At present there is no German language forum for Tiberium Alliances and it is recommended that you continue to post in AHQ until the official position is made clear. A German language forum has now been opened on the EA Forums. Posts here should be made in English here (and in German in the German Forum). If you wish, post in both your own language and in English. Google translate works well with many languages and there are other translation options on the internet for many languages. Answers will only be given in English, generally with either American or British spelling of words209Views1like1CommentHow your Offense Level is calculated
Level Calculation For calculating the Offense Level of your army, the value of every unit is considered and transferred into an arbitrary score. That score is based on the level, its Army Point Cost and a magic number that acts as a modifier to balance powerful units against weaker units. That score then gets calculated against a theoretical army score on a given level to find out how close you are to your army’s hypothetical power potential of that level. Unit Score First, the individual score of every of your fielded units is calculated. All Unit Scores add up to the final Player Army Score Offense Level Modifiers The strongest units of a faction have a magic number they bring into the formula. This ensures that, due to their power, these units are also weighted heavier in the calculation of the Offense Level. GDI Offense Level Modifiers: Commando: 2,6 Mammoth: 2,6 Juggernaut: 1,5 Kodiak: 2,6 Nod Offense Level Modifiers: Confessor: 1,5 Commando: 2,4 Avatar: 1,5 Specter: 2,6 Salamander: 2,6 Any unit not listed can be assumed to have an OLM of 0 (in words: Zero) Theoretical Army Score For calculating the Final Army level another value is needed, the value of an theoretical army using all available army points and has all units at its available max level. This does not take the magical numbers of the OLM into account. Army Score Fraction Before the Final Army Level, a Fraction is calculated based on the Player Army Score compared against the Theoretical Army Score of a given level. The game calculates the Theoretical Army Score from level 1 to 200 (just in case) and then checks the Player Army Score against that array of values. The TAS that is the next lower value to the PAS is then chosen as the Theoretical Army Score for the calculation. Both are subtracted with the TAS that is one level below the TAS corresponding to the PAS. Final Army Level Ultimately the Final Army Level is calculated with the formula below and rounded to two digits after the comma. If the TAS and PAS are identical, this value will return 1, which will result in an even Offense Level equal to the Command Center level, as intended. In some rare cases the Offense level may exceed the CC level. That is when fielding only endgame units with an OLM greater than 0 (see list) in a low-level army; like 6x level 10 Salamanders at a level 10 CC. Naturally, the mix of units is what ultimately decides the effectiveness of your army in combat, not the raw Offense Level alone. The strongest units won't be worth their repair costs if they are not used effectively.1.7KViews2likes2Comments