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8 years ago
TEs have a level listed on them. The outposts that a tunnel exit spawns will be +/- 3 levels of the TE. For example, a L30 TE will spawn outposts that are L27-33.
Outposts spawned by TEs will appear within a 12 space radius of the TE, and may appear in your alliance's influence, in other alliances' influenced areas, or even in Forgotten influenced areas.
To activate a TE, at least one base that is +/- 5 levels of the TE level must move close enough to the tunnel exit so that it is within the base's area of influence. After 6-10 hours (estimates vary, and it may actually be based on the server clock), the TE will start to potentially spawn outposts. Approximately every 30 minutes (estimates differ on this, but 30 is a good average), the TE generates a random number to determine if it will generate an outpost. If it does, and it has not reached the maximum outposts that can be alive at the same time from that TE (estimates on this max are 6-8 outposts) then a new outpost will spawn.
The more alliance bases that meet the TEs level requirement, and have the TE in their area of influence, the higher the chance that a TE will generate an outpost. For example, if 6 bases that meet the level requirements surround the tunnel:
KEY: B:Base, T:TunnelExit,, o:OpenSpace
ooooo
BoBoB
ooToo
BoBoB
ooooo
Then there is 6 times better chance that an outpost will be spawned each 30 minutes.
Clearing the area all around the TE in a 12 space radius is recommended so that when outposts spawn, they are within your alliance's influence. This reduces the amount of CP that must be spent to attack them.
Outposts spawned by TEs will appear within a 12 space radius of the TE, and may appear in your alliance's influence, in other alliances' influenced areas, or even in Forgotten influenced areas.
To activate a TE, at least one base that is +/- 5 levels of the TE level must move close enough to the tunnel exit so that it is within the base's area of influence. After 6-10 hours (estimates vary, and it may actually be based on the server clock), the TE will start to potentially spawn outposts. Approximately every 30 minutes (estimates differ on this, but 30 is a good average), the TE generates a random number to determine if it will generate an outpost. If it does, and it has not reached the maximum outposts that can be alive at the same time from that TE (estimates on this max are 6-8 outposts) then a new outpost will spawn.
The more alliance bases that meet the TEs level requirement, and have the TE in their area of influence, the higher the chance that a TE will generate an outpost. For example, if 6 bases that meet the level requirements surround the tunnel:
KEY: B:Base, T:TunnelExit,, o:OpenSpace
ooooo
BoBoB
ooToo
BoBoB
ooooo
Then there is 6 times better chance that an outpost will be spawned each 30 minutes.
Clearing the area all around the TE in a 12 space radius is recommended so that when outposts spawn, they are within your alliance's influence. This reduces the amount of CP that must be spent to attack them.
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