Forum Discussion
7 years ago
Player score is determined by building units within the base, and building defense and offensive units.
Points provided within a base is the following;
Levels 1-12 are hard coded, starting after level 12 the formula = ROUNDDOWN (S*1.2^(New level - 1),0)
Where "S" is a strength
CONSTRUCTION YARD / DEFENSE HQ / COMMAND CENTER / FACTORY / AIRFIELD / BARRACKS / DEFENSE FACILITY: S = 4
POWER PLANT: S = 3
REFINERY / Accumulator / Harvester / Silo: S = 2
Point values awarded for building a CC for example;
Level - Points awarded for increasing to
Increasing CC from level 27 to 28 for example, grants you 317 points
1 - 20
2 - 4
3 - 3
4 - 4
5 - 4
6 - 5
7 - 6
8 - 8
9 - 9
10 - 11
11 - 14
12 - 17
13 - 20
14 - 24
15 - 29
16 - 35
17 - 42
18 - 51
19 - 61
20 - 73
21 - 88
22 - 106
23 - 127
24 - 153
25 - 184
26 - 220
27 - 264
28 - 317
29 - 381
30 - 457
31 - 549
32 - 659
33 - 791
34 - 949
35 - 1,139
36 - 1,367
37 - 1,640
38 - 1,968
39 - 2,362
40 - 2,835
41 - 3,402
42 - 4,082
43 - 4,899
44 - 5,879
45 - 7,054
46 - 8,465
47 - 10,159
48 - 12,190
49 - 14,629
50 - 17,554
51 - 21,065
52 - 25,278
53 - 30,334
54 - 36,401
55 - 43,682
56 - 52,418
57 - 62,902
58 - 75,482
59 - 90,579
60 - 108,695
61 - 130,434
62 - 156,520
63 - 187,825
64 - 225,390
65 - 270,468
For defensive units, levels 1-13 are hard coded, after which the formula is
=CORE_VALUE * 1.2^(New Level - 12)
I don't remember how I calculated core value originally, but it's similar to "strength value" in the prior formula
Barb Wire / Wall = 2.4519276232704
Missile Squad / Zone Trooper = 4.087
MG Nest / Guardian / Predator / Pitbull / Sniper Team = 8.172
"Artillery" = 24.525
Point values awarded for building an Artillery defensive unit for example;
Level - Points awarded for increasing to
Increasing ART from level 27 to 28 for example, grants you 453 points
1 - 19
2 - 4
3 - 5
4 - 6
5 - 7
6 - 8
7 - 10
8 - 11
9 - 15
10 - 17
11 - 20
12 - 24.525
13 - 29
14 - 35
15 - 42
16 - 51
17 - 61
18 - 73
19 - 88
20 - 105
21 - 127
22 - 152
23 - 182
24 - 219
25 - 262
26 - 315
27 - 378
28 - 453
29 - 544
30 - 653
31 - 784
32 - 940
33 - 1,128
34 - 1,354
35 - 1,625
36 - 1,950
37 - 2,340
38 - 2,808
39 - 3,369
40 - 4,043
41 - 4,851
42 - 5,822
43 - 6,986
44 - 8,383
45 - 10,060
46 - 12,072
47 - 14,486
48 - 17,383
49 - 20,860
50 - 25,032
51 - 30,038
52 - 36,046
53 - 43,255
54 - 51,906
55 - 62,288
56 - 74,745
57 - 89,694
58 - 107,633
59 - 129,160
60 - 154,992
61 - 185,990
62 - 223,188
63 - 267,826
64 - 321,391
65 - 385,669
The same formula for defense is used for offense
=CORE_VALUE * 1.2^(New Level - 12)
Core value for Mammoth / Firehawk / Orca / Kodiak = 8.172
1 - -
2 - 10
3 - 11
4 - 14
5 - 17
6 - 20
7 - 24
8 - 29
9 - 34
10 - 42
11 - 49
12 - 8.172
13 - 10
14 - 12
15 - 14
16 - 17
17 - 20
18 - 24
19 - 29
20 - 35
21 - 42
22 - 51
23 - 61
24 - 73
25 - 87
26 - 105
27 - 126
28 - 151
29 - 181
30 - 218
31 - 261
32 - 313
33 - 376
34 - 451
35 - 541
36 - 650
37 - 780
38 - 935
39 - 1,123
40 - 1,347
41 - 1,617
42 - 1,940
43 - 2,328
44 - 2,793
45 - 3,352
46 - 4,022
47 - 4,827
48 - 5,792
49 - 6,951
50 - 8,341
51 - 10,009
52 - 12,011
53 - 14,413
54 - 17,296
55 - 20,755
56 - 24,906
57 - 29,887
58 - 35,865
59 - 43,037
60 - 51,645
61 - 61,974
62 - 74,369
63 - 89,243
64 - 107,091
65 - 128,509
*** Note; formula is same for all worlds. Strengths and Core_Values might be different for your world (go test) and I did not extrapolate all buildings and all units for both factions.
Points provided within a base is the following;
Levels 1-12 are hard coded, starting after level 12 the formula = ROUNDDOWN (S*1.2^(New level - 1),0)
Where "S" is a strength
CONSTRUCTION YARD / DEFENSE HQ / COMMAND CENTER / FACTORY / AIRFIELD / BARRACKS / DEFENSE FACILITY: S = 4
POWER PLANT: S = 3
REFINERY / Accumulator / Harvester / Silo: S = 2
Point values awarded for building a CC for example;
Level - Points awarded for increasing to
Increasing CC from level 27 to 28 for example, grants you 317 points
1 - 20
2 - 4
3 - 3
4 - 4
5 - 4
6 - 5
7 - 6
8 - 8
9 - 9
10 - 11
11 - 14
12 - 17
13 - 20
14 - 24
15 - 29
16 - 35
17 - 42
18 - 51
19 - 61
20 - 73
21 - 88
22 - 106
23 - 127
24 - 153
25 - 184
26 - 220
27 - 264
28 - 317
29 - 381
30 - 457
31 - 549
32 - 659
33 - 791
34 - 949
35 - 1,139
36 - 1,367
37 - 1,640
38 - 1,968
39 - 2,362
40 - 2,835
41 - 3,402
42 - 4,082
43 - 4,899
44 - 5,879
45 - 7,054
46 - 8,465
47 - 10,159
48 - 12,190
49 - 14,629
50 - 17,554
51 - 21,065
52 - 25,278
53 - 30,334
54 - 36,401
55 - 43,682
56 - 52,418
57 - 62,902
58 - 75,482
59 - 90,579
60 - 108,695
61 - 130,434
62 - 156,520
63 - 187,825
64 - 225,390
65 - 270,468
For defensive units, levels 1-13 are hard coded, after which the formula is
=CORE_VALUE * 1.2^(New Level - 12)
I don't remember how I calculated core value originally, but it's similar to "strength value" in the prior formula
Barb Wire / Wall = 2.4519276232704
Missile Squad / Zone Trooper = 4.087
MG Nest / Guardian / Predator / Pitbull / Sniper Team = 8.172
"Artillery" = 24.525
Point values awarded for building an Artillery defensive unit for example;
Level - Points awarded for increasing to
Increasing ART from level 27 to 28 for example, grants you 453 points
1 - 19
2 - 4
3 - 5
4 - 6
5 - 7
6 - 8
7 - 10
8 - 11
9 - 15
10 - 17
11 - 20
12 - 24.525
13 - 29
14 - 35
15 - 42
16 - 51
17 - 61
18 - 73
19 - 88
20 - 105
21 - 127
22 - 152
23 - 182
24 - 219
25 - 262
26 - 315
27 - 378
28 - 453
29 - 544
30 - 653
31 - 784
32 - 940
33 - 1,128
34 - 1,354
35 - 1,625
36 - 1,950
37 - 2,340
38 - 2,808
39 - 3,369
40 - 4,043
41 - 4,851
42 - 5,822
43 - 6,986
44 - 8,383
45 - 10,060
46 - 12,072
47 - 14,486
48 - 17,383
49 - 20,860
50 - 25,032
51 - 30,038
52 - 36,046
53 - 43,255
54 - 51,906
55 - 62,288
56 - 74,745
57 - 89,694
58 - 107,633
59 - 129,160
60 - 154,992
61 - 185,990
62 - 223,188
63 - 267,826
64 - 321,391
65 - 385,669
The same formula for defense is used for offense
=CORE_VALUE * 1.2^(New Level - 12)
Core value for Mammoth / Firehawk / Orca / Kodiak = 8.172
1 - -
2 - 10
3 - 11
4 - 14
5 - 17
6 - 20
7 - 24
8 - 29
9 - 34
10 - 42
11 - 49
12 - 8.172
13 - 10
14 - 12
15 - 14
16 - 17
17 - 20
18 - 24
19 - 29
20 - 35
21 - 42
22 - 51
23 - 61
24 - 73
25 - 87
26 - 105
27 - 126
28 - 151
29 - 181
30 - 218
31 - 261
32 - 313
33 - 376
34 - 451
35 - 541
36 - 650
37 - 780
38 - 935
39 - 1,123
40 - 1,347
41 - 1,617
42 - 1,940
43 - 2,328
44 - 2,793
45 - 3,352
46 - 4,022
47 - 4,827
48 - 5,792
49 - 6,951
50 - 8,341
51 - 10,009
52 - 12,011
53 - 14,413
54 - 17,296
55 - 20,755
56 - 24,906
57 - 29,887
58 - 35,865
59 - 43,037
60 - 51,645
61 - 61,974
62 - 74,369
63 - 89,243
64 - 107,091
65 - 128,509
*** Note; formula is same for all worlds. Strengths and Core_Values might be different for your world (go test) and I did not extrapolate all buildings and all units for both factions.
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