Forum Discussion
6 years ago
"Rovsau;c-2036865" wrote:
Can you explain the algorithm for relocation landings?
Sector Relocation = X, Y where;
Cx, Cy = Center of world.
f(x) = average (X1 + X2 + X3 + ... + Xn)
f(y) = average (Y1 + Y2 + Y3 + ... + Yn)
f(d) = SQRT + 40
Relocation to;
North = Cx, Cy - f(d)
Northeast = Cx + SQRT , Cy - SQRT
East = Cx + f(d), Cy
Southeast = Cx + SQRT , Cy + SQRT
South = Cx, Cy + f(d)
Southwest = Cx - SQRT , Cy + SQRT
West = Cx - f(d), Cy
Northwest = Cx - SQRT , Cy - SQRT
EXAMPLE:
Player LON LAT
Base 1 482 559
Base 2 488 560
Base 3 487 563
Base 4 477 552
Base 5 524 611
Base 6 498 573
Base 7 502 570
Base 8 477 572
Base 9 501 641
Base 10 556 622
Base 11 478 644
Base 12 489 563
Base 13 502 572
Base 14 502 577
Base 15 484 561
Base 16 483 571
Base 17 503 597
Base 18 498 623
Base 19 502 574
Base 20 476 542
Base 21 498 636
Base 22 498 601
Base 23 483 569
Base 24 505 583
Base 25 484 554
Base 26 470 664
Base 27 469 656
f(x) = 493.19
f(y) = 589.26
Cx, Cy = 500,500 for this world, many worlds are different size maps
Relocation options;
N 500 370
NE 592 408
E 630 500
SE 592 592
S 500 630
SW 408 592
W 370 500
NW 408 408
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