Forum Discussion
6 years ago
"EE_Elephterion;d-227222" wrote:
Unit Score
First, the individual score of every of your fielded units is calculated.
All Unit Scores add up to the final Player Army Score
Offense Level Modifiers
The strongest units of a faction have a magic number they bring into the formula. This ensures that, due to their power, these units are also weighted heavier in the calculation of the Offense Level.
GDI Offense Level Modifiers:
- Commando: 2,6
- Mammoth: 2,6
- Juggernaut: 1,5
- Kodiak: 2,6
Nod Offense Level Modifiers:
- Confessor: 1,5
- Commando: 2,4
- Avatar: 1,5
- Specter: 2,6
- Salamander: 2,6
Any unit not listed can be assumed to have an OLM of 0 (in words: Zero)
Theoretical Army Score
For calculating the Final Army level another value is needed, the value of an theoretical army using all available army points and has all units at its available max level. This does not take the magical numbers of the OLM into account.
Army Score Fraction
Before the Final Army Level, a Fraction is calculated based on the Player Army Score compared against the Theoretical Army Score of a given level.
The game calculates the Theoretical Army Score from level 1 to 200 (just in case) and then checks the Player Army Score against that array of values. The TAS that is the next lower value to the PAS is then chosen as the Theoretical Army Score for the calculation. Both are subtracted with the TAS that is one level below the TAS corresponding to the PAS.
In some rare cases the Offense level may exceed the CC level. That is when fielding only endgame units with an OLM greater than 0 (see list) in a low-level army; like 6x level 10 Salamanders at a level 10 CC.
What I meant is, in calculating the offense level, is there a similar method in calculating the defense level? Like likes say, the 3 artillery units, do they have an offense level modifier? There must have been a misunderstanding
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