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5 years ago
"DeathMetalEagle;c-2161239" wrote:"Soixie;c-2159986" wrote:"Grimraven85;c-2159800" wrote:"SpeirFein;d-256766" wrote:
Spawning Mechanics of Outposts
• The average level of outpost spawned or respawned by a follow-up is a function of the average level of player bases within 4.5 spaces of the tunnel. What this means is that as the average player base level increases around a tunnel, the probability increases for higher level outposts.
Current as of 20.1 Update
Could someone please clarify, if "base level" here is referred to base's offence level, or is it the actual base level ( which increases as you upgrade base's buildings ) ?
"base level" in this context is the higher of the base defense or offense (with POI bonus).
No Soixie, he means the actual Base level. I have heard it said before though I am not entirely convinced of it's veracity.
Physical Base level is meaningless and not used in the calculation/code. Outposts and camps are triggered by the higher of the base Offense or Defense (if an offense is present).
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