Forum Discussion
6 years ago
"Grimraven85;c-2163422" wrote:"Soixie;c-2162823" wrote:"Grimraven85;c-2162033" wrote:"EE_Elephterion;c-2161350" wrote:
This here is still the current implementation for spawning Outposts
Would you mind checking Firestorm 14? Plenty of players have level 62-63 offence levels around level 62-63 Tunnel Exits, but the highest level outpost we have seen is 61.
Is this still occurring? I'm not on an "80 world", but outposts are supposed to spawn -1/+3 randomly.
62 Tunnel: spawn 61-65 Outposts, triggered by any 56+
63 Tunnel: Spawn 62-66 outposts, triggered by any 57+
What I'm guessing is happening is that Outposts got hit with the "50 rule" from camps. At level 50 and above, the +3 is replaced with a 0 (zero).
Yes, it does.
I log in daily and have not seen outpost higher than lvl 61 anywhere.
Check this screenshot - we have lvl 68 camps but only lvl 60-61 outposts.
https://ibb.co/cvVGJxw
Erghads. There are a few things going on here.
1st - Outposts need room to spawn.
2nd - If people have been farming outposts, you should have seen level 64+ outposts by now
Side conversation, those base placement layouts are considered a 2x2 grid. Bases this close are great for PVP/defense, but absolutely horrible for farming properly. If center absolutely must be packed with spare bases, try and run a 3x3 grid instead and focus on mains first. On one of my servers, we have mains only on the east side and trash/hitter bases on the west side of fortress. Pure farm area in a 3x3 grid, we have room for days for all spawns.
No response yet on what the Outpost code was intended to be regarding levels, or if camps were changed.