Forum Discussion
5 years ago
"Grimraven85;c-2164068" wrote:
hmmm, you bring a valid point of old outposts needing to be cleared, but don't they de-spawn at some point? I will do some testing and shoot some old outposts just to see.
As for farming efficiency, nobody cares anymore. 1st and 2nd badge is taken, I am just sticking around to test, mess around and see how far I can grow...
Grimraven,
My understanding based on current guidance is the following:
1. Once an outpost is spawned, it will not disappear on its own. That happens by either:
a. Destroying NPC, or
b. Landing on outpost with a player base which will spawn the outpost on another coordinate spawn within the tunnel area.
2. Camps will disappear after a while without killing it or landing on it. I don't know the specifics to this, but it appears random within a range of time.
3. To Soixie's point, outposts will replace camps, but not existing outposts. To maximize spawn area (depends on tunnel cluster), simply ensure that every tunnel is activated by no more than 5 bases. On an active farming world, I would still recommend a tight cluster of 2x2 (and PvP purposes), but that is because outposts are shot quickly due to active farming. 3x3 makes sense to control more area (and more tunnels) if there isn't any issue of PvP. Soixie's recommendation of having best bases on the interior with worst bases (in terms of offense level and player base level) at the perimeter is excellent advice.
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