Forum Discussion
4 years ago
@EE_Elephterion,
With the new patch update it seems there are a few changes to outpost generation that several users have experienced. When able could you provide a few specifics of the changes and address several changes documented by Soixie?
1. Is there a new mechanism of activating a tunnel vs tunnels getting triggered? And is Soixie's range
and offense levels correct?
Activate tunnel: 4.5 spaces
Trigger tunnel: 6.5 spaces
Offense level to activate tunnel: -6 or higher of tunnel level
Offense level to trigger tunnel: -7 or higher ot tunnel level
2. Do offense levels have an impact on level of outposts spawned? Current guidance states that only average level of the player base level within range of a tunnel impacts level of outposts spawned. Please clarify or confirm the following statements from Soixie:
a. If offense level of player base is less than level of tunnel, outpost level spawned is between -1 to -2 of tunnel level.
b. If offense level of player base is equal to level of tunnel, outpost level spawned is between 0 to -1 of tunnel level.
c. If offense level of player base is greater than level of tunnel, outpost level spawned is between +1 to +2 of tunnel level.
3. Does size or type of world influence the factors that influence activation of tunnels and the level of outposts spawned from a tunnel? Additionally, does the patch version impact these factors as it seems some older worlds or unique worlds seem to have a different set of spawn range in the mechanics.
4. It seems the biggest change from current guidance is the inclusion of player offense level influence on outposts spawned. There are two different spawns types:
a. Spawns from tunnels (up to 10);
b. Spawns as a result of a player follow-up from an outpost shot.
Are either of these types of spawned outposts influenced by player offense level as a result of the newest patch?
With the new patch update it seems there are a few changes to outpost generation that several users have experienced. When able could you provide a few specifics of the changes and address several changes documented by Soixie?
1. Is there a new mechanism of activating a tunnel vs tunnels getting triggered? And is Soixie's range
and offense levels correct?
Activate tunnel: 4.5 spaces
Trigger tunnel: 6.5 spaces
Offense level to activate tunnel: -6 or higher of tunnel level
Offense level to trigger tunnel: -7 or higher ot tunnel level
2. Do offense levels have an impact on level of outposts spawned? Current guidance states that only average level of the player base level within range of a tunnel impacts level of outposts spawned. Please clarify or confirm the following statements from Soixie:
a. If offense level of player base is less than level of tunnel, outpost level spawned is between -1 to -2 of tunnel level.
b. If offense level of player base is equal to level of tunnel, outpost level spawned is between 0 to -1 of tunnel level.
c. If offense level of player base is greater than level of tunnel, outpost level spawned is between +1 to +2 of tunnel level.
3. Does size or type of world influence the factors that influence activation of tunnels and the level of outposts spawned from a tunnel? Additionally, does the patch version impact these factors as it seems some older worlds or unique worlds seem to have a different set of spawn range in the mechanics.
4. It seems the biggest change from current guidance is the inclusion of player offense level influence on outposts spawned. There are two different spawns types:
a. Spawns from tunnels (up to 10);
b. Spawns as a result of a player follow-up from an outpost shot.
Are either of these types of spawned outposts influenced by player offense level as a result of the newest patch?
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