Forum Discussion
4 years ago
@Soixie,
I cannot replicate your findings on PTE with regards to offense level impacting level of outposts spawned. Additionally, the top players I know can't confirm your findings.
How I tested this was to activate a level 13 tunnel and level up 5 bases offenses to level 15. The base level was level 8. The outposts spawned were majority level 11 and 12.
I then increased the base level past level 13 (level 18), and outposts level 14 and 15 spawned more regularly.
This to me confirms the devs responses and current farming guidance for outposts.
You will need to provide some screenshots and methodology on how you tested. Additionally, it would be helpful to know which worlds you tested on in case the patch version impacts.
Additionally, in terms of resources per CP (of course distance matters) there is a distinct difference in resources: bases > outposts > camps. This has nothing to do with world type or economy type. If you can 1-shot a base, do so. It's better than 1-shot outpost which is better than a 1-shot camp assuming distance and level are all the same.
Also, there are two main world types. Morale and non-morale. My understanding is that the spawn mechanics do not change. I cannot speak to the special worlds although it would make zero sense for the devs to touch these numbers on purpose.
The main dynamic change coded into morale worlds is the morale levels. Morale kicks in sooner on smaller worlds, and later on bigger worlds.
I am waiting on @EE_Elephterion or another developer to discuss what is new for farming due to the newest patch.
I cannot replicate your findings on PTE with regards to offense level impacting level of outposts spawned. Additionally, the top players I know can't confirm your findings.
How I tested this was to activate a level 13 tunnel and level up 5 bases offenses to level 15. The base level was level 8. The outposts spawned were majority level 11 and 12.
I then increased the base level past level 13 (level 18), and outposts level 14 and 15 spawned more regularly.
This to me confirms the devs responses and current farming guidance for outposts.
You will need to provide some screenshots and methodology on how you tested. Additionally, it would be helpful to know which worlds you tested on in case the patch version impacts.
Additionally, in terms of resources per CP (of course distance matters) there is a distinct difference in resources: bases > outposts > camps. This has nothing to do with world type or economy type. If you can 1-shot a base, do so. It's better than 1-shot outpost which is better than a 1-shot camp assuming distance and level are all the same.
Also, there are two main world types. Morale and non-morale. My understanding is that the spawn mechanics do not change. I cannot speak to the special worlds although it would make zero sense for the devs to touch these numbers on purpose.
The main dynamic change coded into morale worlds is the morale levels. Morale kicks in sooner on smaller worlds, and later on bigger worlds.
I am waiting on @EE_Elephterion or another developer to discuss what is new for farming due to the newest patch.
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