Forum Discussion
2 years ago
"EE_Elephterion;c-2228307" wrote:
Greetings commander,
the level of the Outposts generated near a Tunnel Exit depends on the level of said Tunnel and is randomly pick from the Level +/- 2.
This seems to be contrary to some observations by other players. Please see chertosha's observations.
"chertosha;c-2160026" wrote:
additions/corrections:
the camps spawn within distance 6.5 of the base while for camps max of defense (D) and offense (O) is what matters, for outposts only base offense levels (O) matter (not base buildings, not defense), also rounded down to whole numbers my most recent experience has been that tunnels (level T) spawn in the range if O=T so I doubt that the average of offenses that activate a tunnel has an impact at all with the most recent update (at least on PTE) outposts spawn if O>=T-7, and the levels of camps and outposts are now reported with precision 0.01, so it is easier to check which base/tunnel a camp/outposts was spawned by
His observation shows that player offense levels have an impact on the probability of what level outpost is spawned. Can you confirm this observation? Thank you again for responding!
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