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Good news, everyone!
I set up a packet capture on my firewall's external and internal network interfaces, and on my desktop with the game. After analyzing the packet capture, I noticed something strange: my router was requesting my desktop to fragment all its UDP packets down to 576 bytes (whereas 1500 bytes is a normal packet size).
I traced this to my external network connection on the firewall, which was configured with an MTU of 576 bytes (where, again, 1500 is a normal value). This configuration doesn't match my ISP's end of the link (which is, you know, the normal 1500 bytes). I fixed the misconfiguration, started up Titanfall, and...
Immediately connected to a server!
People of the world who are stuck at "Initializing...", I have found one more thing you can look at to fix the problem! Good luck to all. I have no idea how my system got into this configuration, and I think that theoretically the network connections still should have worked (albiet slower, with fragmented packets), but I will ignore those details for now and celebrate.
Dam you are a god, i have entered 1492 because i can't more and it connect immediatly, you are my saver.
i confirm it work nice for me now, i stay up if any issue go back
- Anonymous12 years ago
finaly i got some issue again but i pass the ship loading screen, now i got connection issue on joining lobby
I can play sometime and after the game and go back to scrore screen then it disconnect. The issues appear only between 20:00 and 00:00 in pacific time
- Anonymous12 years ago
i think the connecting issue is due to server overloaded because all the day it work and at the night in the gaming hours range then connecting fail
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