Forum Discussion
- I'm rather tired of Gabbo & Arthur and Ray Patterson sitting on other people. I have lots of available chairs.
- I have two additions:
-Separate the character finder so there is one for "awaiting tasks" characters and one for "ready for collection" characters, I don't like the way . I can't task my free characters easily when others are awaiting collection. This might receive some critical reception from people who play via phones if the screen becomes crowded so possible add a "hide" option via settings.
-Make it possible to rush jobs via the employment centre when some characters are free, right now if you have a character free they must be tasked before all others can be rushed together. suetopia wrote:
I would like them to fix the 16 hour Evil Chortle task that used to take place at the Victorian UFO.
I loved that task, but they untied it from the UFO and now Kang and Kodos hide behind things when they do it.
I'd like them to put it back at the Victorian UFO - makes more sense when they are doing the task there, and they aren't hidden.
+1aidx1054 wrote:
I have two additions:
-Separate the character finder so there is one for "awaiting tasks" characters and one for "ready for collection" characters, I don't like the way . I can't task my free characters easily when others are awaiting collection. This might receive some critical reception from people who play via phones if the screen becomes crowded so possible add a "hide" option via settings.
Yes. I would love if they fixed this.
EDIT: Lol! :lol: We seemed to have both liked the others idea at the same time :lol:- Characters with a quest task should ignore quest after requirements are fulfilled.
Example: quest asks to send 5 people to do something. Once 5 people are sent, the rest of the town population should be free to send using the unemployment office. - Ya. The Yes guy, the French dude and the teen guy are on top of each other in front of the French restaurant frequently, and it doesn't look fun.
Add: There's often a pileup of characters in front on the school, also.
Add: Ninja Homer is currently 'Twirling his Whacking Stick' 12hr on top of Prairie Maggie 8 Hr 'Befriend Wild Animals' in front of the Simpsons' house. Ewe..that sounds kinda bad :roll: psuchad wrote:
Characters with a quest task should ignore quest after requirements are fulfilled.
Example: quest asks to send 5 people to do something. Once 5 people are sent, the rest of the town population should be free to send using the unemployment office.
How about this instead:
If a task requires all of Springfield, how about an option at the unemployment office to send them all on the quest.
Example: quest asks to send 5 people to do something. Option appears to send all characters within the town on this mission automatically.
I enjoy sending 200 some characters to 1 building. I will stop event tasks, stop crafting tasks, just to send all 200 to the building. I did so with the Dead Lobster task and that was awesome. Only Apu, Sanjay, Manjula, Jesse Gras, and a few others couldn't do that one for some reason.- Can I can beg again for individual VISUAL tasks for Stampy, Santas little Helper and Krusty's monkey?
- How about 1/4 straight monorail track piece so I don't have to spend a million hours adjusting track to the new tunnel?
empathy77 wrote:
You need to make every character have individual tasks for the standard 1H, 4H, 8H, 12H, and 24H, if they have a joint task for these times fine but they should have individuals as well. Every character should be able to be sent on tasks using the Task Manager option with the Unemployment Building.
As far as I'm aware all of them do. Of the over 120 characters I have only one of them doesn't have a one hour task because it is tied to a premium building I don't have. I was also of the impression all character with joint tasks were given additional non-joint tasks of the same duration that they are sent on.empathy77 wrote:
All premium tasks should come first in the characters task bar. Example: Ned has two 8H tasks, the premium one of "Going Mountaineering" is second in his task list so when you assign all characters using the Task Manager option, it goes to his non-premium task.
I'm bothered by a similar issue. I have characters with premium skins. But the skin keeps changing as a result of task assignment from rail yard stuff or quests etc. And if you don't cycle through the characters using the icon in the upper left corner before using unemployment building to send everyone out on task with it or it doesn't use the premium skins task. So it needs to look at all skins and tasks and send out on a premium task if one exists for the duration chosen.empathy77 wrote:
Only one task per decoration or building. Example: One character task per bench so they are not sitting on top of each other. And so Moleman is not providing security on top of Snake robbing Krustyburger.
The bench problem is new. The benches used to have a limit so you had to have a bench for every character task involving a bench. As I remember manually assigning tasks and having bench involved tasks become unavailable when tasks involving bench already assigned equaled the number of benches owned. For visual tasks taking place outside a building I'd just like to see characters have alternate locations to stand for them so they aren't occupying the same space. It doesn't bother me if moleman was trying to protect while snake is trying to rob. That I find humorous and would want to see if I had him.
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