Forum Discussion
8 years ago
"KrustyBrand;1552397" wrote:"Juicer-19;1552376" wrote:
So...it is not random. The bonuts rotation is a specific sequence. It is not RNG.
I remember, vaguely, back when there was a glitch and you could spam bonuts almost infinitely, that the simple sequence was figured out.
It always just shifts 1 to the left. So if you got 3 donuts in box 2, next time the 3 donuts will be in box 1, and then the next time it will be in box 3.
The tricky part is remembering the last box you clicked.
Nope. Don’t believe this. If this glitch ever existed as you describe, it doesn’t seem to exist now. And if it does, I wanna know what the putative sequence is, so I can test it. Second, your description of the sequence conflicts with the descriptions of others who describe “patterns” in which max donuts appear at a fixed location over successive days rather than alternating/shifting. Third, such a pattern as you describe begs the question — why would a programmer go through the trouble of storing the previous donut locations rather than just program them anew using some pseudo-random process?
I’m more than willing to admit I’m wrong in the face of evidence to contrary, but so far I haven’t seen it.
Edit: My original post was from a different device on a different account...I am the same guy, just posted this under a different account apparently.
There was a glitch a long time ago that you could force the bonus donut selection to keep reappearing.
Once it was working, you would select your box...if you got 3 donuts, you would accept and the menu to select would reappear. The process was always to select the box to the left of the previous selection. You would get 3 every time. You would continue that as long as you wanted or the glitch stopped working.
It is the process that I go by. I don't pay any attention to this anymore, so it could have been changed with an update. Who knows? This was a thing before and the way I still select my donuts. I got this information on this very forum, so I bet with some digging, you could find the archived thread that explained it all.
The idea that it would be more efficient using a random number generator is false. Unless you use some sort of data structure to reduce the time complexity, generating random and different numbers just to fill the choices has a time complexity of O(infinite). This is because of the possibility that the same number is generated every time, leaving you in an infinite loop. You would need to generate some sort of data structure (dynamic array, perhaps) which would allow you to fill the arrays with different numbers and then randomly select an index to match with whatever array you are iterating through. You would then delete that pointer in the array so that you guarantee that the next selection is different.
Say you fill a dynamic array donuts so that the data in the array is equal to the index + 1.
Then you iterate through box and randomly generate a number to match to the donuts array.
set a variable count = 3
for(int n=0; n<3; n++)
box
delete donuts
So the process of making the time complexity usable requires creating arrays. Why trouble the programmer with generating a random number, creating multiple arrays in the function, just to make the selection random?
You could simply store 1 array Box and store the data as 1 2 3 or 3 1 2 or whatever. And every time the prompt for bonus donuts has been completed, you shift the values in the array to the left. Less code, better time complexity, at the cost of device storage. Not server storage. So it costs EA $0 to store the data and the game itself has less functions and loops to iterate through.
I could also be wrong, I don't look at this game's code at all. And I don't pay attention to any patterns for donuts. This was a thing a long time ago. They may have changed the function to be random in some update. I am sure if some other coder needed to fix a glitch, they probably rewrote the entire function...and it is possible that it was given seeded randomness.
But I promise you, selecting 1 to left used to work.
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