Forum Discussion
10 years ago
This is true. If I had to leave them in SH to gain the value, I wouldn't have done it. If I build a traditional house farm in Springfield, for instance, I need to leave it in place to reap the profits, y (after reaching the break-even point, which in itself takes time.)
I wanted to get all my characters qualified to work, so I could raise storage capacity to the maximum. I have all the characters working in all buildings except the theater, where I have 2 ready and 4 still waiting in the wings. I don't feel the need to rush those as much, so I'm done with the frenzy.
I kind of enjoy the math component to this. For instance, I figured out that one "oscar" requires -- in essence -- 6 coffees, 4 chairs, and 2 mats. ( 2 of the coffees plus the 4 chairs purchase the 2 phones I need) (the other 4 coffees and the 2 mats purchase the 2 pills I need.)
I'm trying to figure out the root requirements, then, to upgrade - for instance - a valet parking lot - to each separate level.
It's more complicated because of time variants in crafting each element, but its very entertaining IMHO. :)
I wanted to get all my characters qualified to work, so I could raise storage capacity to the maximum. I have all the characters working in all buildings except the theater, where I have 2 ready and 4 still waiting in the wings. I don't feel the need to rush those as much, so I'm done with the frenzy.
I kind of enjoy the math component to this. For instance, I figured out that one "oscar" requires -- in essence -- 6 coffees, 4 chairs, and 2 mats. ( 2 of the coffees plus the 4 chairs purchase the 2 phones I need) (the other 4 coffees and the 2 mats purchase the 2 pills I need.)
I'm trying to figure out the root requirements, then, to upgrade - for instance - a valet parking lot - to each separate level.
It's more complicated because of time variants in crafting each element, but its very entertaining IMHO. :)
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