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- I wait to connect till event is over, they will fix it, just wait.
- I finally got back into the game last night at 8:00 PM, disconnected my tracks just in case. My tracks are now reconnected, and my game seems to be fine again.
- I still have frequent crashes even though my tracks are disconnected.
When they were connected, the frequency of crashing was greatly increased. - Thanks for the replies everyone - I think I'll hold off on connecting my tracks till it's fixed. Maybe in Act 2 or 3.
- I don't think there have been any updates recently, so I don't imagine it can have been fixed yet
I'm still disconnected, and still freezing when I visit neighbours who are connected - I'm not having crash issues due to the track, but rather from houses with trash dumped on them. When I tap to clean them up and collect my blueprints, it crashes the game. Some houses I can tap, no problem... but once a house is bugged, I can't tap it or the game crashes and it's a few more houses each day, making it harder and more of a pain in the .... bottom. Not to mention, that it's putting me farther and farther from collecting enough blueprints.
- jukan00New SpectatorAny recent information on this? I had enough to make a circle last night. I put it together and it was fine for awhile but crashed about about 10 minutes. To be honest though, I'm not sure if it was the connected tracks issue or something else.
- EA help just emailed promising that the issue would be resolved soon. For what that's worth. I can't do anything in the game.
jukan00 wrote:
Any recent information on this? I had enough to make a circle last night. I put it together and it was fine for awhile but crashed about about 10 minutes. To be honest though, I'm not sure if it was the connected tracks issue or something else.
I have a feeling it's not the connected tracks--it's the squares that they're in. Try shifting everything over by a couple of squares diagonally and see what happens.Mopurglar wrote:
jukan00 wrote:
Any recent information on this? I had enough to make a circle last night. I put it together and it was fine for awhile but crashed about about 10 minutes. To be honest though, I'm not sure if it was the connected tracks issue or something else.
I have a feeling it's not the connected tracks--it's the squares that they're in. Try shifting everything over by a couple of squares and see what happens.
My guess is that if there is any track at all it might try to enter the code that moves the engine. This seems to be what happened in one of my towns, and then the engine graphics went wild, and then it froze. But it could just as well be coded as you say. Like if there is any track within x of the station, then try to move the engine.
Since moving all my track into inventory I've had no freezes. If I'm feeling lucky I might try putting the track far away from the station.
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