Forum Discussion
9 years ago
brettolmsted wrote:4junk3000 wrote:
OK just to verify my point, comparing how long it takes to get into Other Springfield vs Brett's town...
Other SF takes 3 seconds to load. Brett's takes 38 seconds.
Imagine if all neighbors took 12x longer.
Also, his town had several rendering glitches. I took a ride on his monorail twice. The first time, short tracks were illustrates as SH potted Palm trees. The second time, curve tracks turned left were a randomized jumble.
Brett's town is "at the redline" so to speak. And anyone with a car should understand the thrill of hitting the redline but also the consequence.
So until we all can afford the "Yamaha R6 of mobile devices", i think the redline (7500 feature limit in this case) is an effective limitation.
In the meantime, Brett could thin out the redundancy of decorations in his town. He's got four trash trucks parked together when 2 could suffice; same with the pink alien clone cylinders. He's got a group of ten of them. Couldn't four serve the same design purpose? And of course thanks to the glitch he's got one of the largest monorail tracks in existence.
Which was definitely fun to ride! An awesome town, but not a typical one. So it's understandable that EA's limits don't meet his needs.
Maybe in a year when devices have evolved a bit more... We can hope!
while I may disagree with you on the need for garbage trucks and alien test tubes (especially with the garbage trucks since they are useful to cover larger areas of land so I do not have to decorate with extra items), you do make a well reasoned argument and provide important details to this discussion. I do not have any issues with rendering or loading in my town other than the occasional glitch where I get toilet paper or random heads of people.
And yes, after 4 years of playing it makes sense that I have every decoration and I am probably a small percentage of the overall player base of this game, but still, EA needs to help us out for being loyal customers
Agree with Brett that after years of playing we've accumulated a LOT of decorations. I like his town a lot--I use a grid system too and also strive for some semblance of logic. I have had to eliminate a lot of detail as SF has increased in size. Got rid of stop signs, lampposts, vegetation, etc. Would rather not have had to do that.
I think EA's solution to the item limit has been to give us decorations/buildings that take up WAY more space--the monorail stations, Lake Springfield, etc. I try to group by neighborhood, but also by building scale, tough to do when nothing really matches. The size of the monorail stations drives me nuts in particular.
I know my town takes a long time to load, but when we are eventless, it is easy to scroll around in it. During events, getting around town is harder. I think that's part of the problem, events add a veneer of programming that has to work harder with SF's that are at, near, or over the limit. NEVERTHELESS, I too would like to see the upper limit raised.
SIDEBAR: I'm okay with land for the present, but now that manufacturing SQ tiles seems limitless, I want more water!
STICHING: I'm a long-time design professional, but am playing on an iPod Touch (my only IOS device). I can't image saving screenshot by screenshot and putting them all together in PhotoShop. Is there an easier way??
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