Forum Discussion
9 years ago
Its a while since I posted this..... when I used to play Zoo tycoon, some of the maps were either small or strange shaped. Some of the scenarios deliberately required you to raise visitor happiness or display large numbers of animals either in a small space or with very little money. Surely this is the challenge....to work with what you have??? I moan about deco limits too but only because I choose to try to create pictures using items which can mean an 80 x 80 square with an item in every single one. A TSTO master of this type of art (Indy2nd) taught me not to create pictures in the landing zone in case it crashed neighbours on visiting. Those of us that choose to exploit the item limits can never have a high enough limit since if it is raised there will be a flurry of fresh builds until the warning starts up again! I think the limit should reflect any new land releases, and that it should be based on squares covered rather than numbers of items, but I also understand why this is not the case. Treat the deco limit like a challenge:-)
One thing they could do is allow multiplier items to be stored without removing the factor (like SH stuff can be stored without removing its worth)....in my case this would allow loads of things like small nukes and giant balloons to go.
Another option which would be less popular would be to zone the playing area so that only one of a number of zones is loaded at a time... so crossing a zone border would be like taking the bus to KL....
One thing they could do is allow multiplier items to be stored without removing the factor (like SH stuff can be stored without removing its worth)....in my case this would allow loads of things like small nukes and giant balloons to go.
Another option which would be less popular would be to zone the playing area so that only one of a number of zones is loaded at a time... so crossing a zone border would be like taking the bus to KL....
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