Forum Discussion
11 years ago
Thoroughly enjoyed your post, emymarek. I'm older, but most of those things amazed me as well. (Recent story I heard. Kid telling his mom about a new cell phone accessory. A long cord to attach the phone to the wall. So the phone is always in the same place. You'd always know where the phone is. Plus you can leave it attached to the wall while you're talking). . :)
On the topic of appreciating things that are free ... I'm in agreement ... But in THIS case, the complaints weren't about that. They were over the expectation that a game -- free or not -- ought to be FAIR.
Setting aside the whole odds on gambling issue ...
What had most of us upset were things that would have bothered even my generation. A game process that, when followed, sent us over a cliff. No warning that EA would accept real money for a basket that vanished without warning. In 65 years, I have NEVER seen that occur.
No warning that finishing the optional quest stopped baskets from coming -- theres that cliff. Also no clue given by EA of the guaranteed number of boxes to win characters, and the list goes on. ALL of those things were only discovered by us because we happen to be in this small forum, with a couple people to sneak into EAs code.
The complaints were not about a free game that we should be grateful. The complaints were about an unfair game. That's something that didn't start with this generation. If we're invited to play a game, we expect it to be fair. Whether it was kids playing street football for free during our childhoods, or a game that costs money. We expect it to be playable and reasonably winnable. Real life isn't fair. That's why we play games. We want to escape from real life. In the play world we want fair.
On the topic of appreciating things that are free ... I'm in agreement ... But in THIS case, the complaints weren't about that. They were over the expectation that a game -- free or not -- ought to be FAIR.
Setting aside the whole odds on gambling issue ...
What had most of us upset were things that would have bothered even my generation. A game process that, when followed, sent us over a cliff. No warning that EA would accept real money for a basket that vanished without warning. In 65 years, I have NEVER seen that occur.
No warning that finishing the optional quest stopped baskets from coming -- theres that cliff. Also no clue given by EA of the guaranteed number of boxes to win characters, and the list goes on. ALL of those things were only discovered by us because we happen to be in this small forum, with a couple people to sneak into EAs code.
The complaints were not about a free game that we should be grateful. The complaints were about an unfair game. That's something that didn't start with this generation. If we're invited to play a game, we expect it to be fair. Whether it was kids playing street football for free during our childhoods, or a game that costs money. We expect it to be playable and reasonably winnable. Real life isn't fair. That's why we play games. We want to escape from real life. In the play world we want fair.
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