Forum Discussion
4junk3000
8 years agoNew Spectator
"sideshowdan9;c-1617994" wrote:
Orphan Alley, for sure. Big, ugly, can't be rotated. Frustrating. Unless it's in a corner, you need to move it forward so it does not obscure something else. The good thing about it is you can build off each side, but it has to be the corner piece. Monorail looks okay running behind it but your options are limited.
i made a picture for you. I couldn't illustrate what i wanted to show you with just one screenshot, so i made a mini-mosaic of this lower side of my downtown. I wanted to show you one way to use what you're describing to your advantage. Yes, it obscures the road. so does the monorail station, and rail yard next to it, because i built it all up. Together they create the center of a depressed area that at one time was new and busy, and they built UP. But now it's aged out. There's factories, low-rent housing, crappier roads, lots of trash, noisy trains, people fighting in the alleys...the kind of neighborhood you don't want to have car trouble in, y'no?
http://imgur.com/zHg1fX9.jpg
Take a look at the full scale picture and roam around. I can actually feel the area, reminding me of real places i've been. Bungalows along the beach, brownstone small shops, scary old rail stations, smelly industrial parks, sketchy apartment complexes, refaced lofts that you know were crackhouses last year, weird old retail businesses that you wonder how they still are open, and really sketchy flats with a prison view, not going there after dark!
Another advantage of the height of the alley is that it's actually concealing MY ONE MONORAIL PIECE IN THE ROAD*. Yep, I have only one, and that's where it WOULD be -- if i didn't delete the road under it, because i simply won't place a train column in the street. That's SO dangerous.
Hopefully this provides some inspiration on how to think about the buildings as pieces of a larger, neighborhood design. So when you step back, your town has FLOW, it makes sense, historically, economically, socially, etc. Am i overthinking it? I'm just looking for realism, and i think that's what makes it real.
I have the most fun designing this game. I hope it lasts a long time.
About The Simpsons Tapped Out General Discussion
Talk about your The Simpsons: Tapped Out experience with other TSTO players.
49,415 PostsLatest Activity: 3 months agoRelated Posts
Recent Discussions
- 16 hours ago
- 10 days ago
- 11 days ago
- 11 days ago
- 12 days ago