Forum Discussion
9 years ago
stinkbugger wrote:battlefieldID194 wrote:
Just like every other crafting system in TSTO, the game's algorithms calculate which resources are scare when generating purchases at the General Store. ... The monorail system will overload crafting tasks to scarce resources
How much evidence do you have for this? Can you list the data here?
I don't use that "cheat" system for the monorail and I usually finish it pretty quickly. Some weeks it takes longer, some weeks it takes less.
Well I haven't filled out a spreadsheet but I can tell you that it is an obvious observable effect that it is not a 1-in-3 chance that you will get a task that requires a scare resource. Anyone who has used any of the crafting systems in the game should be able to corroborate this.
An example from this morning is that I had fewer pickaxes than other resources and I got 9 tasks in a row that included pickaxes until I had 0 left. So in a random trial I should on average have 3 tasks without pickaxes. Small sample size, but it only confirmed what I have seen for a long time with this game.
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