Forum Discussion
10 years ago
-don't forget the Lag that arrived with the event... quadrupled the load time for visiting neighbors....
-sold premium skins to generate candy apples, and those tasks disappeared at the end of Act 2, so what was the point of buying those skins?
-when playing the game requires having to discover a convoluted method of task placement and timing in order to get the spawning necessary to win the Act, well that's bad game development...
-did I mention the lagging?
-I swear the tap sensitivity was changed to try and make it easier to "hit" the fast moving shape-thing nightmares, but all that led to was me inadvertently tapping every house anywhere near a nightmare or whatever.
-the game play dynamics changes every act with little to no explanation or guidance. bad game design for sure.
-changing spawn rates, but not changing target goals for the shop keeper challenges.
-sold premium skins to generate candy apples, and those tasks disappeared at the end of Act 2, so what was the point of buying those skins?
-when playing the game requires having to discover a convoluted method of task placement and timing in order to get the spawning necessary to win the Act, well that's bad game development...
-did I mention the lagging?
-I swear the tap sensitivity was changed to try and make it easier to "hit" the fast moving shape-thing nightmares, but all that led to was me inadvertently tapping every house anywhere near a nightmare or whatever.
-the game play dynamics changes every act with little to no explanation or guidance. bad game design for sure.
-changing spawn rates, but not changing target goals for the shop keeper challenges.
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