Forum Discussion
- whale: lets test how much the collectors would spend http://r23.imgfast.net/users/2315/26/76/74/smiles/736120395.png
Zomboy716 wrote:
What are the factors that lead EA to determine the cost of a premium item?
Do they base it on the amount of visual tasks?
Size of building?
Quantity? (character and building)
Popularity of the character?
Apprearence?
Task list?
Location playability? (Springfield and Krustyland)
Voiced?
Payout of Building?
Or do they just slap on a random price that they think seems good?
They have a rotating dart board. The intern that is the drunkest at the time throws a dart and that is how it is priced.- They spin a wheel. Everybody loves wheels.....
LPNintendoITA wrote:
whale: lets test how much the collectors would spend http://r23.imgfast.net/users/2315/26/76/74/smiles/736120395.png
I'm going to add in: "How much they want the completionists to spend?". And: "Multiplier amount?".jraffa50 wrote:
They spin a wheel. Everybody loves wheels.....
:lol: :lol: :lol:- 8) Drunken darts & spinning wheels are certainly part of the complex equation... 8)
Outdoor annual Saint Patty's eve kegathon of Duff Beer / # of darts hitting the spinning dart wheel
+ inclement weather & wind speed % - # of sober interns / incongruent triangulation of parallel tangents
- mood &/or temperature of oldest executive * % of any given available lack of sales of particular old items
+ cosign of actual weight of new item * variable tax incentives + studio overhead & applicable indecipherable fees
+ square of pie * # french fries, hotdogs & burgers & twinkies left unconsumed
= actual cost in TSTO Donuts
(Give or take moods of graphic designer, producer, & anyone else that hasn't puked or passed out at 4:20am dedicated reconnoiter of decision)
http://i44.photobucket.com/albums/f5/zennglenn/Mobile%20Uploads/images-94_zpsc5fb507d.jpeg
...but that's hearsay so you didn't hear it from me neigboreenos :twisted: - I've often wondered this.
fluffling wrote:
I think one things that matters is how wanted the character is, if everyone online desperately wants a character EA can bet that people will buy it even if it's more expensive than it's worth.
Funny thing, that... but I've seen them release some of the characters that were fairly in-demand at very reasonable prices (Mrs. Bouvier, Uter). Then they slap higher price tags on the lesser-known characters (King Winter, Greta).
I think the drunken wheel of dartboard death is to blame.- There isn't a lot of thought put in to it. Trust me.
- barryriddl474Seasoned NewcomerI totally agree that the whale was a test to check the market. On other items, I believe that this forum speaks loudly for what may be in demand. Facebook isn't a good area for feedback and many other forums don't have the population that this one has. This forum is ideal for EA to gauge reactions and wants. They don't even have to ask for feedback here, but most are eager to give it. I would love to own a business where I could get this amount of feedback, for a minimal investment, and charge people over $20 for a piece of virtual happiness, but that's unlikely.
Don't get me wrong. I've spent some money on the game and I understand this is a business to make money.
I'm sure all factors are scrutinized when determining a price based on past sales results.
I would like to see price based on desirability, amount of visual tasks, and if the character is voiced with proper funny lines instead of toilet related grunts.
Honestly, some of the pricing decisions have baffled me.
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