11 years ago
Idea for future "Wheels" - donut purchasing of random prizes
Had a thought - part of the frustration for people with the Wheel of *insert profanity of choice here* was that, even if you wanted to pay for spin tokens, you're still slave to the whims of the odds of the items. If you're missing one of the rarer items you'd still only be looking at a 40% chance of getting it using a 10-pack of spin tokens. On top of that, they're exclusive to the wheel and, on the off chance they're made available post-Xmas, they'll cost donuts.
I'd suggest, instead of buying spin tokens with donuts, that you can "buy" a random item off the wheel. It wouldn't include any "replacement" items on the wheel (eg. cash or cards), but as more items disappeared the cost would rise.
Eg.
*All items left - not available.
*23-24 items left - 10 donuts each purchase.
*21-22 items left - 20 donuts each purchase.
*19-20 items left - 30 donuts each purchase.
*17-18 items left - 40 donuts each purchase.
*15-16 items left - 50 donuts each purchase.
*13-14 items left - 60 donuts each purchase.
*11-12 items left - 70 donuts each purchase.
*9-10 items left - 80 donuts each purchase.
*7-8 items left - 90 donuts each purchase.
*5-6 items left - 100 donuts each purchase.
*3-4 items left - 110 donuts each purchase.
*1-2 items left - 120 donuts each purchase.
Note: those are prizes left, not slots on the wheel. So if Mr Plow was still on it, there would obviously also be plow King counted too as that would be the replacement for Mr Plow's slot.
So if you had ClausCo, Yeti & H Shelter left, you could pay 110 donuts and get one of those 3 (at random). You could then pay another 120 donuts to get one of the remaining 2 (at random) if you wanted to, and so on.
If someone wanted to "buy" the last prizes, they could. EA gets more money from donut purchases for the people who "must have it all Day 1", plus people buying up the last couple of items they need. And lets face it, none of the items should be priced more than 120 donuts on their own anyway (based on what similar types of things sell for).
And most importantly, players could decide if that last prize was actually worth them paying cash (as donuts) for.
I'd suggest, instead of buying spin tokens with donuts, that you can "buy" a random item off the wheel. It wouldn't include any "replacement" items on the wheel (eg. cash or cards), but as more items disappeared the cost would rise.
Eg.
*All items left - not available.
*23-24 items left - 10 donuts each purchase.
*21-22 items left - 20 donuts each purchase.
*19-20 items left - 30 donuts each purchase.
*17-18 items left - 40 donuts each purchase.
*15-16 items left - 50 donuts each purchase.
*13-14 items left - 60 donuts each purchase.
*11-12 items left - 70 donuts each purchase.
*9-10 items left - 80 donuts each purchase.
*7-8 items left - 90 donuts each purchase.
*5-6 items left - 100 donuts each purchase.
*3-4 items left - 110 donuts each purchase.
*1-2 items left - 120 donuts each purchase.
Note: those are prizes left, not slots on the wheel. So if Mr Plow was still on it, there would obviously also be plow King counted too as that would be the replacement for Mr Plow's slot.
So if you had ClausCo, Yeti & H Shelter left, you could pay 110 donuts and get one of those 3 (at random). You could then pay another 120 donuts to get one of the remaining 2 (at random) if you wanted to, and so on.
If someone wanted to "buy" the last prizes, they could. EA gets more money from donut purchases for the people who "must have it all Day 1", plus people buying up the last couple of items they need. And lets face it, none of the items should be priced more than 120 donuts on their own anyway (based on what similar types of things sell for).
And most importantly, players could decide if that last prize was actually worth them paying cash (as donuts) for.