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12 years ago
JoshSherer wrote:GamerGD3 wrote:JoshSherer wrote:
Now, if someone wants to present a GOOD reason why they should stay gone . Good reasons for bringing them are extra money for EA (which in turn leads to a longer game for us), it's not fair to screw over new people, there is almost no additional work or coding to make items accessible that have already been designed and implemented, etc.
I presented a reason. The limited items vary between 3 levels. Free (no currency), in-game cash, and donuts. The first 2 would require code changes to make them purchasable with donuts. There is code work since items are likely assigned to a "type" meaning free, purchasable, or premium purchasable (donuts). So it would be re-working the code on some/many of the items as they would need to be changed. When code changes, things break. When things break, they get more in flux of tickets with issues. So in turn by updating the code, they are liable for new issues, and creating additional problems for their support. You see many with how EA doesn't respond for weeks, especially on critical issues like the harps of death, lockouts, etc. This could blow up even more. More people that may drop the game entirely. This would be likely affect those of us that have the items, more than the ones purchasing the items.
They do have the option of just re-enabling them, and it would just be dumped into the inventory, or able for in-game cash - but then this doesn't make them money. This would only please players that missed it, and there's those that would be upset/mad that they are available again.
(I don't personally care if everyone has them or not, I'm just providing a reason as a counter-argument)
Yes, there is a little bit of additional coding to add them to the donut store. But that is minimal effort. They are designed. Their frames are created. Their function is built in. Their tasks have been made. Dialogue will not be required. They just have to code them into the premium shop. Sure it takes a little bit of work, but very little. The payout would be huge. Could it glitch? Obviously. But I have yet to see a glitch connected to adding something to the premium shop. And even if it did, what should they do, stop adding items to the premium shop on the chance that it may glitch? That's silly and you know it.
Agree it may be a little additional coding, but as a software tester, I can tell you little code changes can still cause issues/errors/problems/bugs however you want to describe it. I understand that all the properties and GUIs are there. Does EA test the game before updating it? Some would argue that they do not with a backlog of issues that have been present for a while, with new issues always arriving. This game is on many devices now and I'm sure some of them may not like the changes. Either way you put it, there's still a risk when changing existing content to be something else.
To get around this, they can simply copy the items and their properties, but simply update the currency and technically have a second 'version' of the item present in the game. This would probably be easier, but then you are also storing twice the data for a single item.
Also with all their anti-hacks they've been destroying, I wonder if they now see what has been purchased - meaning like newest premiums only (like Disco Stu, Nuclear barrel, NOT items that were purchased before a certain date). So I don't know if they see someone has a legit originally free item, or that someone found a hack to have the original. This might not even exist, but they might have started to track it to fight off the hacks.
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